.obj in BZ

Questions and answers about the how and why of making maps.
Post Reply
User avatar
Tanner
Private First Class
Private First Class
Posts: 575
Joined: Sat Sep 17, 2005 3:46 am
Location: Atl, GA
Contact:

.obj in BZ

Post by Tanner » Tue Dec 20, 2005 3:27 am

I created a simple object to view in bzflag, and for whatever reason, the bottom of the object is transparent, yet in Blender is it colored and the outside is colored/opaque. What am I doing wrong?

-tanner

User avatar
JeffM
Staff Sergeant
Staff Sergeant
Posts: 5187
Joined: Fri Dec 13, 2002 4:11 am
Location: https://github.com/OmniTanks
Contact:

Post by JeffM » Tue Dec 20, 2005 8:21 am

hard to say, have to see the object mesh, it's possible that your vertex winding order is wrong on the botom
ImageJeffM

User avatar
ClayOgre
Private First Class
Private First Class
Posts: 227
Joined: Mon Apr 18, 2005 3:17 am
Location: Southern Indiana (originally from Alaska)

Post by ClayOgre » Sun Jan 08, 2006 12:45 am

Blender is notorious for not winding faces correctly. If you go into Blender's UV select mode...same menu you use to choose if you are in object or edit mode, you can see what faces are facing "out".

Make sure your object is NOT selected, then shift-right click on the face. It should turn pink. then hit <tab> <w> <9>, this will flip the normal for that face in the opposite direction. If everything goes correctly, that face will turn white like all the other outward turned faces. Sometimes it can be a pain to do this, I have had probems where I have done this, and then some other face or faces has flipped the wrong way.

Does all this make sense, or have I confused you further?
Respectfully,
I Beg to Remain,
Cordially Yours,
Regards....

Image

Post Reply