Textures

Questions and answers about the how and why of making maps.
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Tanner
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Textures

Post by Tanner » Wed Jan 18, 2006 12:53 pm

How can I make my textures title on an object that is not the same length as it is height (ex: 80 by 10)?

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Post by Winny » Wed Jan 18, 2006 1:02 pm

im kinda confused.....


can you re-word that ?

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Post by Tanner » Wed Jan 18, 2006 1:03 pm

Win Xp wrote:im kinda confused.....


can you re-word that ?
I've got a 80 by 10 box with a height of 1. I want to put a texture on it. I try, and it stretches. Can I make it tile?

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Post by Winny » Wed Jan 18, 2006 1:05 pm

I think you have to use the texsize command, in your material

Code: Select all

material 
name water 
texture water 
texmat watermove 
notexalpha 
texsize x x 
end 
I think the first x is for the x axes and the 2nd is for the y axes

not 100% sure though

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Post by optic delusion » Wed Jan 18, 2006 2:34 pm

Take a look at my Defender game mode concept.

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Post by Tanner » Wed Jan 18, 2006 9:28 pm

I don't want it to stretch, I want it to tile.

I use the wiki a lot, and unless I'm missing something, I don't see the answer.

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Post by im fine u? » Sun Jan 22, 2006 7:31 am

mine does the oposite. It always tiles and I want it to streach... lol
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Post by Mostly Harmless! » Sun Jan 22, 2006 7:38 am

I think that this should work:

Code: Select all

textureMatrix
name texturematrix
        fixedscale 0.1 0.1 0.1
end

material
name mat
        addtexture caution.png
        color 1 1 1 1
        texmat texturematrix
end

meshbox
name meshBox
        size 80 10 1
        position 0 0 0 
        rotation 0
        matref mat
end
Please correct me if I'm wrong. Also, try playing around with the fixedscale numbers.

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