Aennea

Questions and answers about the how and why of making maps.
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-shadow-
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Aennea

Post by -shadow- »

ok, lets take it from the top.
im starting a server called AenneaRainforest.
here are all the specs (i need help with the map)

-entire map resembles a rainforest(trees covering all ground)
-rocky shelves everywhere(like a random map)
-all teleports have a noradar tag
-all teleports have an invisility tag
-all sky platforms have a noradar tag
-all boxwalls have a stone(type:slate) texture
-it is POURING RAIN!
-no pz, oo, or bu flags
-flowing water
-wings cannot reach secret platforms. noradar invisible teleporters send it straight over that and up to the endless sky
-wings have no flap limit per jump
-no bad flags
-^accept for reverse controls
-shot limit that makes mg go solid but still have a shot limit
-fast shots
-fast tanks
-sky black
-admin set to -Shadow- automaticaly
-forest looks as similar as humanly possible to this picture...
Image
-missiles will automatical fire from the sky at a player if admin tells it to
Attachments
map.bzw
*************MAP*************
(12.98 KiB) Downloaded 208 times
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A Meteorite
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Re: Aennea(reinstated by Shadow)

Post by A Meteorite »

-Shadow- wrote:-all teleports have an invisility tag
Impossible.
-Shadow- wrote:-wings cannot reach secret platforms. noradar invisible teleporters send it straight over that and up to the endless sky
-wings have no flap limit per jump
Impossible with no flap limit, unless you have an invisible meshbox that covers the whole sky.
-Shadow- wrote:-admin set to -Shadow- automaticaly
Duh. :P
-Shadow- wrote:-forest looks as similar as humanly possible to this picture...
Image
Yes if you use meshes.
-Shadow- wrote:-missiles will automatical fire from the sky at a player if admin tells it to
Only if you mod BZFS.

Anyways, why are you posting this (do you want someone to do it for you?)? And what does it have to do with a league? :?
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Post by JeffM »

moved to map help.

shadow
it would help if you did specify what you specifly need help with. People can not read your mind.
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Post by -shadow- »

-invisibility tags
-noradar tags
-meshboxes
-auto admin and cops
-auto missile command
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Post by JeffM »

teleporters can not be invisible. the game is not coded for it.

what did you want to know about meshboxes? have you read the manual page on them?

for auto admin you want to read up on global login and gorups, there are many threads about them on the froums.
specificly this thread
http://my.bzflag.org/bb/viewtopic.php?t=6516
titled "How to set up admin privs with global login!"

there is no "auto missile" that an admin can do. You can set up world weapons that fire on a timer. they are allways going, and you can not tell them when to start and stop. Not with out modifying the server or making a plugin ( in C++ ).
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Post by -shadow- »

i never went to that set admin and cop url. please post it again. thanks
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Post by Winny »

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Post by A Meteorite »

-Shadow- wrote:[edit]- i never went to that set admin and cop url. please post it again. thanks
It's still in Jeff's post. :roll:
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Post by JeffM »

yeah it was the same link I posted in this very thread, guess he didn't read it.

Re: the "no radar" tag.

no radar is a newer option that was added, you may need to get a beta client to use it.

you use the "noradar" option on a material. then any object that uses the material will not show on radar. you can find out about materials at
http://my.bzflag.org/bzfman.cgi?bzw.5s under the "Material Properties" section. Note that this option is for a MATERIAL, not an object directly.
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Post by -shadow- »

whats a weopon object do?

[edit] oh yeah and i cant find that thread u mentioned

[edit2] i cant think of everything at once! meteorite i meant this...





-sky-
----------------------------------------------------------------<-teleport
|
|
|
|<-link
|
|
|
-------- ------------- | ----------- ----- <-platforms
|
|
|
|
|
-----------------------------------|---------------------------<-teleport


|XX|<-wings tank
VVV
Last edited by -shadow- on Wed Jan 25, 2006 1:00 am, edited 2 times in total.
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Post by Mostly Harmless! »

A weapon fires something every X seconds. Say it fires a rouge laser every 10 seconds from the center of the map.

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Post by JeffM »

a world weapon will fire a shot from the server, along the specified vector, every N seconds on a timer.

from the manual page ( same as linked above )

Creates a world weapon, or a weapon fired automatically by the world. The weapon can ether be timed or be event driven. Timed weapons should use the initdelay and delay fields. Event driven weapons need to use the trigger option to define what the trigger event is. Valid trigger events are; OnCap, for flag capture events. OnSpawn, for player spawn events. OnDie, for player death events. If the weapon is to be triggered only for a specific team then the eventteam option should be used with a team number ( 1 to 4 ). A eventteam value of -1 will trigger this weapon for any team. -1 is the default eventteam value.
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Post by -shadow- »

can i say set server weopon target to admin command

like(/target doodlebob)

then the server weoponwill go after him on playerspawn

and can you set the place from which the weopon fires?
Last edited by -shadow- on Wed Jan 25, 2006 1:06 am, edited 1 time in total.
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Post by Winny »

-Shadow- wrote:can i say set server weopon target to admin command
no. it is not in the bzfs code, you need to re-program bzfs to do so
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Post by -shadow- »

then how do i edit bzfs?
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Post by Winny »

-Shadow- wrote:then how do i edit bzfs?
first you need to get the bzfs code, and learn c++ then you need to find, edit, or add the code that you need to bzfs, then you need to complie it
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Post by JeffM »

you could do it with a plugin, but that also takes C++ and compiler knowledge.

it is outside the scope of this discussion.
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Post by -shadow- »

ok i only know C anyway.
but i can still set it to target a calsign right?
in the bzw?

i know i cant do it ingame but...
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Post by trepan »

a little delayed,but:

Teleporters can be invisible. You can setup the LinkMaterial
to be invisible if you wish (and reduce the border width to 0).
They will continue to be displayed on the radar as a yellow
line.

If you setup the link material to be invisible, you can affect an
altered teleporter shape by adding you own mesh to replace
the original. If will conitnue to "physically" act as a rectangle,
but the periphery can be adorned to cover the unwanted parts.
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Post by JeffM »

no, you can not set a world weapon to target a callsign by using the map file. It is not a feature of the game at all.

if you wish to have it target ANYTHING, you will have to ether modify the code for the game, or make a plugin that does it.

A number of the things you are asking for simply are not coded into the game.

I would highly recomend reading the bzw manual page ( the link I have posted multiple times ) to see what the map can and can not do.

trepan
I had totaly forgot about link material.
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Post by -shadow- »

yup thats exactly what i was thinking
i could even make a bzw file that would explain it a little better.
without meshes and stuff

[EDIT->] also, i want to know if this is possible...
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Post by ducatiwannabe »

Ok, -shadow-, to get missle from the sky, or a new flag, or any of that kind of thing you have to basically reprogram the game. Also, everybody else would have to get your version of bzflag or download your file and all that.

Your map idea is great, but the rest is going to be hard to code. I suggest you finish the map and then if you still want to reprogram things, go ahead.
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Post by JeffM »

ducatiwannabe
actualy he can do a trigered world weapon using just a plugin and not a modified client.


but yes, shadow you are not asking for things the game can do. You will have to add your own code to the game to make it do what you want to do. Noone here can tell you how to do that, since the game will not do it right now.
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Post by -shadow- »

ok well thanks anyway.
il just stick to my basic idea.(a cool rainforest! :D )
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Post by ducatiwannabe »

That's what I'm looking for :)
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