A plea for a little bit of help
Posted: Fri Mar 10, 2006 3:34 am
I'm trying to finish up my part of a collaborator map, and I'm behind schedule - I think what I need is really trivial, but it's a matter of not knowing where to look.
I've spent the last few days learning how to use Blender, and I've actually got something that I want to use in a map. Direct export to bzw format using teppic's tool gives me a file with a few comments at the top and nothing else (I still suspect a version problem, some issue of a mismatch between blender, python versions most likely).
I can export from Blender to .obj format, and then use modeltool to convert to .bzw, but when I see it in BZFlag it is as if many of the faces are missing (with no particular rhyme or reason to which ones are gone).
I'm attaching a zipped form of the Blender file, in case someone out there can grab it and convert it cleanly to a .bzw and send it back to me (and I will post this object in a bit as well). I'd very much like to know what the steps are to do this as well; it's frustrating having done the hard part, and being stuck at this final step.
(One note: I did nothing with materials or textures in this file; as I wanted to finish quickly, I decided that for me the fastest thing would be to just edit the resulting .bzw file to insert the right material (the matref's in the file I have that doesn't work reference "Material"; I just define one at the head of the file (it will eventually be concrete; I usually just put something simple in to test. It makes no difference.)
I've spent the last few days learning how to use Blender, and I've actually got something that I want to use in a map. Direct export to bzw format using teppic's tool gives me a file with a few comments at the top and nothing else (I still suspect a version problem, some issue of a mismatch between blender, python versions most likely).
I can export from Blender to .obj format, and then use modeltool to convert to .bzw, but when I see it in BZFlag it is as if many of the faces are missing (with no particular rhyme or reason to which ones are gone).
I'm attaching a zipped form of the Blender file, in case someone out there can grab it and convert it cleanly to a .bzw and send it back to me (and I will post this object in a bit as well). I'd very much like to know what the steps are to do this as well; it's frustrating having done the hard part, and being stuck at this final step.
(One note: I did nothing with materials or textures in this file; as I wanted to finish quickly, I decided that for me the fastest thing would be to just edit the resulting .bzw file to insert the right material (the matref's in the file I have that doesn't work reference "Material"; I just define one at the head of the file (it will eventually be concrete; I usually just put something simple in to test. It makes no difference.)