Wings Normals

Questions and answers about the how and why of making maps.
Post Reply
User avatar
Scorch
Private First Class
Private First Class
Posts: 747
Joined: Thu Sep 30, 2004 12:16 am
Contact:

Wings Normals

Post by Scorch » Thu Apr 13, 2006 10:30 am

Not sure where to put this but it pertains to making a new map. In Wings3d (v0.98.33) I was wondering how to change the normal direction of faces, edges, and vertices. Any help would be appreciated.

User avatar
Destroyer1313
Private First Class
Private First Class
Posts: 194
Joined: Thu Feb 02, 2006 3:21 am
Location: The Boonies

Post by Destroyer1313 » Thu Apr 13, 2006 3:54 pm

Hmmm... Are you saying you want to move the faces or rotate them?
I think I can help.
Dormant. Not really. Kinda.

User avatar
tw1sted
Private First Class
Private First Class
Posts: 849
Joined: Tue Feb 21, 2006 10:21 pm

Post by tw1sted » Thu Apr 13, 2006 3:59 pm

i think he means rotate

User avatar
Scorch
Private First Class
Private First Class
Posts: 747
Joined: Thu Sep 30, 2004 12:16 am
Contact:

Kitchen map

Post by Scorch » Thu Apr 13, 2006 7:33 pm

I meant i want a surface that sticks out and is connected (like the fridge on my kitchen map) to look like each edge is flat instead of making it look curvy.

User avatar
Teppic
Private First Class
Private First Class
Posts: 576
Joined: Mon Mar 07, 2005 10:00 pm
Location: The North Block
Contact:

Post by Teppic » Thu Apr 13, 2006 8:09 pm

you need edge hardness

Post Reply