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# Fake ground level
mesh
matref grass
color 1.0 1.0 1.0 1.0
# Four corners
vertex 300 300 25
vertex -300 300 25
vertex -300 -300 25
vertex 300 -300 25
# Reference
vertex 300 -125 25
# Entrance 1
vertex -155 -125 25
vertex -165 -125 25
vertex -165 -115 25
vertex -155 -115 25
# Reference
vertex 300 -25 25
# Entrance 2
vertex 205 -25 25
vertex 195 -25 25
vertex 195 -15 25
vertex 205 -15 25
# Reference
vertex 300 115 25
# Entrances 3 & 4
vertex -165 115 25
vertex -165 165 25
vertex -155 165 25
vertex -155 155 25
vertex -165 155 25
vertex -165 125 25
vertex -155 125 25
vertex -155 115 25
# Entrance 5
vertex 5 115 25
vertex -5 115 25
vertex -5 125 25
vertex 5 125 25
# Entrance 6
vertex 300 275 25
vertex 285 275 25
vertex 275 275 25
vertex 275 285 25
vertex 285 285 25
# Faces
face
vertices 0 1 30 31
endface
face
vertices 30 1 17 21 25 26 29
endface
face
vertices 25 21 22 24
endface
face
vertices 1 16 17
endface
face
vertices 2 6 16 1
endface
face
vertices 18 19 20 21
endface
face
vertices 22 15 7 8 11 12 23 24
endface
face
vertices 3 5 6 2
endface
face
vertices 3 10 11 8 5
endface
face
vertices 28 29 13 10 3
endface
face
vertices 0 31 28 3
endface
face
vertices 12 13 29 26 23
endface
end
Also, I tried to use the "noradar" option, but apparently it doesn't work for the "normal" radar mode. Is there a way that you can turn of radar rendering for a particular object regardless of the client's radar setting?
Any help would be greatly appreciated!