In version 2.0.8, I've got the following:
meshbox
noradar
size 100 100 1
texture std_ground
end
but it still shows up on radar. Why? I'd like it not to, as I'd like to create a 'false ground'. (I've tried moving the noradar into a material, and even taken the texture out of the material, but no luck.)
Help on noradar
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That did it
It was the radar setting; thanks very much. That must have gotten reset during some version change or something. I don't think I ever would have thought of it!