Obstacle Course :: Collaborative Project

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ahs3
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Obstacle Course :: Collaborative Project

Post by ahs3 » Sat Feb 09, 2019 6:02 pm

I have created a script to generate a obstacle course, but it needs contributors from the community. Yes this has been done before, so many new mappers since then.

If your a mapmaker, new, experienced, or looking to start. Break out your favorite map making tools and get to it.

Here is the guidelines:

1. No Death physics! This explains itself.
2. Make as many obstacles as you want, no Limit.
3. Tank Travel is from Y+ to Y-.
4. as above, the obstacle must have an entrance or a way to jump to it from z level 5.
5. Must fit within the template attached to this post, between the top and bottom box. no objects hanging out the side or ends. Height limit is 145
6. No Define or groups, this script places obstacles in a group.
7. Post obstacles here. All obstacles must have a licence that complies with the forum rules. ---> viewtopic.php?f=64&t=10575
8. Map is default settings other than -set _noClimb 0, so tanks can climb slopes, keep kb users in mind.
9. Mapfile, physics, material, and texturematrix must be prefixed with your call sign and name of obstacle. example: ahs3-bouncehouse. to prevent mixups with other obstacles.


I have attached some of the obstacles I have made so far.

The current obstacle course is set for 16 obstacles( mainly because there is only 8 obstacles at this point) But the limit is probably 200 or so, as there are more obstacles released that can increase, dependent on input from you :)

https://creativecommons.org/licenses/by-sa/4.0/
Attachments
ahs3-bounce-house-blue.bzw
(18.44 KiB) Downloaded 4 times
ahs3-bounce-house-blue.bzw
(18.44 KiB) Downloaded 2 times
bzfi0020.png
(1.06 MiB) Not downloaded yet
template.bzw
Template
(77 Bytes) Downloaded 8 times

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tainn
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Re: Obstacle Course :: Collaborative Project

Post by tainn » Sat Feb 09, 2019 7:34 pm

Here we go; looking forward to collaborating with any and all interested mappers! Bringing back the glory to HTF style maps.

Extra points to all fellow members of the map making by hand squad ;)

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Re: Obstacle Course :: Collaborative Project

Post by tainn » Sat Feb 09, 2019 9:06 pm

If anyone is perhaps thinking of creating their part by hand and isn't sure what to put into the conf file, this should cover the bases for simulation purposes:

Code: Select all

-world path/to/world/file.bzw

-a 50 38

-c
-j
-ms 0
-mp 0,0,20,0,0,20

-set _noClimb 0

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Re: Obstacle Course :: Collaborative Project

Post by tainn » Sat Feb 09, 2019 10:40 pm

A relatively straightforward obstacle. The essence is that it can be cleared faster if being bold enough to utilize the noClimb 0 variable and jumping off of the icicles and onto the ice blocks.

License: CC BY-SA 4.0
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tainn_c.bzw
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Re: Obstacle Course :: Collaborative Project

Post by ahs3 » Mon Feb 11, 2019 10:53 pm

Releasing some more obstacles.


https://creativecommons.org/licenses/by-sa/4.0/

ahs3-wall.bzw
(262 Bytes) Downloaded 2 times
ahs3-pyrwalk.bzw
(4.11 KiB) Downloaded 2 times
ahs3-maze.bzw
(37.58 KiB) Downloaded 1 time
ahs3-3d-grid.bzw
(106.03 KiB) Downloaded 1 time

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R3laX
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Re: Obstacle Course :: Collaborative Project

Post by R3laX » Tue Feb 12, 2019 4:33 am

This is so cool! Here is my attempt, rip kb users.
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pyra_platforms.bzw
(2.73 KiB) Downloaded 2 times
OG

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ahs3
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Re: Obstacle Course :: Collaborative Project

Post by ahs3 » Tue Feb 12, 2019 11:15 am

Everything added at this point.


https://creativecommons.org/licenses/by-sa/4.0/

ahs3-waterfall.bzw
(35.01 KiB) Downloaded 2 times
ahs3-bounce-house-green.bzw
(18.71 KiB) Downloaded 1 time

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