Obstacle Course :: Collaborative Project

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ahs3
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Obstacle Course :: Collaborative Project

Post by ahs3 »

I have created a script to generate a obstacle course, but it needs contributors from the community. Yes this has been done before, so many new mappers since then.

If your a mapmaker, new, experienced, or looking to start. Break out your favorite map making tools and get to it.

Here is the guidelines:

1. No Death physics! This explains itself.
2. Make as many obstacles as you want, no Limit.
3. Tank Travel is from Y+ to Y-.
4. as above, the obstacle must have an entrance or a way to jump to it from z level 5.
5. Must fit within the template attached to this post, between the top and bottom box. no objects hanging out the side or ends. Height limit is 145
6. No Define or groups, this script places obstacles in a group.
7. Post obstacles here. All obstacles must have a licence that complies with the forum rules. ---> viewtopic.php?f=64&t=10575
8. Map is default settings other than -set _noClimb 0, so tanks can climb slopes, keep kb users in mind.
9. Mapfile, physics, material, and texturematrix must be prefixed with your call sign and name of obstacle. example: ahs3-bouncehouse. to prevent mixups with other obstacles.


I have attached some of the obstacles I have made so far.

The current obstacle course is set for 16 obstacles( mainly because there is only 8 obstacles at this point) But the limit is probably 200 or so, as there are more obstacles released that can increase, dependent on input from you :)

https://creativecommons.org/licenses/by-sa/4.0/
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ahs3-bounce-house-blue.bzw
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ahs3-bounce-house-blue.bzw
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bzfi0020.png
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template.bzw
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tainn
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Re: Obstacle Course :: Collaborative Project

Post by tainn »

Here we go; looking forward to collaborating with any and all interested mappers! Bringing back the glory to HTF style maps.

Extra points to all fellow members of the map making by hand squad ;)
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Re: Obstacle Course :: Collaborative Project

Post by tainn »

If anyone is perhaps thinking of creating their part by hand and isn't sure what to put into the conf file, this should cover the bases for simulation purposes:

Code: Select all

-world path/to/world/file.bzw

-a 50 38

-c
-j
-ms 0
-mp 0,0,20,0,0,20

-set _noClimb 0
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Re: Obstacle Course :: Collaborative Project

Post by tainn »

A relatively straightforward obstacle. The essence is that it can be cleared faster if being bold enough to utilize the noClimb 0 variable and jumping off of the icicles and onto the ice blocks.

License: CC BY-SA 4.0
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Re: Obstacle Course :: Collaborative Project

Post by ahs3 »

Releasing some more obstacles.


https://creativecommons.org/licenses/by-sa/4.0/

ahs3-wall.bzw
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ahs3-pyrwalk.bzw
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ahs3-maze.bzw
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ahs3-3d-grid.bzw
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Re: Obstacle Course :: Collaborative Project

Post by R3laX »

This is so cool! Here is my attempt, rip kb users.
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Re: Obstacle Course :: Collaborative Project

Post by ahs3 »

Everything added at this point.


https://creativecommons.org/licenses/by-sa/4.0/

ahs3-waterfall.bzw
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ahs3-bounce-house-green.bzw
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Re: Obstacle Course :: Collaborative Project

Post by ahs3 »

Still looking for mappers to contribute to this project.

I have the obstacle course set to 50 obstacles at the moment.

Its about a 25 to 30 min time to complete.

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Re: Obstacle Course :: Collaborative Project

Post by Canon Bruise »

Hey dude. :D
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Re: Obstacle Course :: Collaborative Project

Post by tainn »

New part available in the attachments. Relatively simple-to-complete obstacle, with the possibility of clearing it faster by performing a precise jump onto the transparent roof. Can consume time if not executed accurately, though.
Canon Bruise wrote: Tue Feb 26, 2019 8:20 pm Hey dude. :D
Hey, we talked in-game!

If you wish to participate, besides reading the OP, I would advise reading the map making by hand page, among others, to get you started with map making (or in this case, obstacle making). I would especially highlight the building world objects section. While that page is a bit outdated, it is still handy for simple cases. Also, try reading some of the bzw files attached to this topic, as those essentially share the syntax for object placement.

You can also create your part through some sort of an editor that features a GUI, though most of us here tend to create relatively simple parts such as this directly by hand into a text file. Add the bzw extension for convenience purposes.

The thing that is tested most here is the spatial presentation in your mind, so you can imagine where something goes. Experiment a little and see what happens. Everything else is pretty straightforward, especially since you have said you know a few programming languages, so the syntax shouldn't be an issue to understand.
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Re: Obstacle Course :: Collaborative Project

Post by Canon Bruise »

Why can't I open it? :( :!: :?:
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Re: Obstacle Course :: Collaborative Project

Post by Zehra »

Canon Bruise wrote: Thu Feb 28, 2019 3:53 am Why can't I open it? :( :!: :?:
If the file is not corrupted, you should be able to open it with any good text editor.(If you are referencing map files.)
GNU Emacs, Vim, Notepad++, jEdit, Kate, KWrite, are just some of the many which can be used.
The Editor Highlight Codes thread provides a bit of a list from some of the publicly available syntax highlighting for the '.bzw' format, if syntax highlighting is wished to be used.

If you would like to view the maps from a graphical perspective, there is map editors with a graphical user interface, so you may wish to look into those as well.
The following is a mostly complete list of editors: BZEdit,BZEdit32, BZFed, PyBZEdit, iBZEdit, FPEdit, BZWorkbench
Please be aware that the majority of them have platform/OS or world object limitations.

-Zehra
Those who are critical of me, I'll likely be the same of them. ~Zehra
The decisions we make are the ones we look forward too and the ones we regret. ~Zehra
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Re: Obstacle Course :: Collaborative Project

Post by Canon Bruise »

Thank you, for some dumb old reason I had to use notepad++. Regular notepad could not open it, Thanks.

-Micah
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Re: Obstacle Course :: Collaborative Project

Post by R3laX »

Another one!
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Re: Obstacle Course :: Collaborative Project

Post by ahs3 »

Everything added at this point.
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Re: Obstacle Course :: Collaborative Project

Post by tainn »

I would like to highlight this project; in case anyone is tempted to create their obstacle for the course, it would be most appreciated. I plan on organizing a community event on the course itself relatively soon, so in case you might want your obstacle to also be played on, feel free to share!
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Re: Obstacle Course :: Collaborative Project

Post by Zehra »

I may be able to participate, but would need to be aware if there is any deadlines or time frame which the obstacles are needed by.

-Zehra
Those who are critical of me, I'll likely be the same of them. ~Zehra
The decisions we make are the ones we look forward too and the ones we regret. ~Zehra
There's a difference between knowing my name and knowing me, one shows respect to my name and the other is to who I am. ~Zehra

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Re: Obstacle Course :: Collaborative Project

Post by tainn »

There are no set deadlines.

Though I would like to state as a word of encouragement, unlike whole map creation, an obstacle can be more simple and created much faster. There is the barrier of creativity to pass, but besides that, there's only so much space you can utilize and fill out with objects.
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Re: Obstacle Course :: Collaborative Project

Post by GEP »

Well, I've had it around a while, and finally decided I should release it. Should be challenging but doable :)

License: CC BY-SA 4.0
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