My First Map

Previews and comments on future maps.
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Sgt El Zilcho
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My First Map

Post by Sgt El Zilcho » Mon Apr 09, 2007 7:19 pm

This is my first map, it looks pretty good in BZEdit but I don't know which folder to put it in to play it so could someone tell me or make a server with this map themself that I can play on with you.
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This is my map.
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Triumph of the Soul
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Post by Triumph of the Soul » Mon Apr 09, 2007 9:46 pm

Does it remind anyone else of Planet Mofo Passion of the FFA?

BTW- Here is a good topic to learn How to run a public server.

And here is the BZFlag Wiki Page for Setting up a server.

Both links are good and will get you similar information.
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Grace F
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Post by Grace F » Mon Apr 09, 2007 10:04 pm

A Distraction wrote:Does it remind anyone else of Planet Mofo Passion of the FFA?
I wouldn't know...
Screenies anyone? :)
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Post by CannonBallGuy » Mon Apr 09, 2007 11:12 pm

It's simple, certainly, but could prove to be a fairly fun map to play on.
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Post by blast » Mon Apr 09, 2007 11:38 pm

Laser would be deadly on the ground ;)
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Post by bzflager » Tue Apr 10, 2007 11:08 am

It does kind of look like planet mofo. exept without teleports and with a big pyramid on the top! can any one tell me how to place the super flags on me maps on BZEdit, plz?

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Post by meeba » Tue Apr 10, 2007 3:34 pm

bzflager wrote:It does kind of look like planet mofo. exept without teleports and with a big pyramid on the top! can any one tell me how to place the super flags on me maps on BZEdit, plz?
You can't.

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Post by ducatiwannabe » Tue Apr 10, 2007 3:44 pm

TangenT, perhaps explain how to add them instead of just saying how you can't? :) Though he is right, there ain't a way to put flags in via BZEdit. Try opening your map file using notepad or another text editor. When you have that open enter some standard options at the top. Here's an example.

options
-j #jumping
+r #riccochet
-ms 3 #three shots maximum
-mp 10 #maximum amount of players
-sb #spawn on buildings
-fb #flags can stay on buildings
+f SW{3} #that's the abbreviation for the shockwave flag. 3 flags.
+f GM{3} #guided missle
+f L{3} #laser
end

If you have any more questions or things you want added to your options file ask. You probably knew most of that and I gave you more than what you wanted. :)

Very nice. I don't know if you're finished yet or not? If not perhaps consider adding some pyramids on the ground. As blast said, laser would be mayhem without them.

There is a little be of resemblance to the Passion of the FFA map, however, I don't think it was meant as a clone. Very nice middle.

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Post by meeba » Tue Apr 10, 2007 4:21 pm

ducatiwannabe wrote:TangenT, perhaps explain how to add them instead of just saying how you can't? :) Though he is right, there ain't a way to put flags in via BZEdit. Try opening your map file using notepad or another text editor. When you have that open enter some standard options at the top. Here's an example.

options
-j #jumping
+r #riccochet
-ms 3 #three shots maximum
-mp 10 #maximum amount of players
-sb #spawn on buildings
-fb #flags can stay on buildings
+f SW{3} #that's the abbreviation for the shockwave flag. 3 flags.
+f GM{3} #guided missle
+f L{3} #laser
end

If you have any more questions or things you want added to your options file ask. You probably knew most of that and I gave you more than what you wanted. :)

Very nice. I don't know if you're finished yet or not? If not perhaps consider adding some pyramids on the ground. As blast said, laser would be mayhem without them.

There is a little be of resemblance to the Passion of the FFA map, however, I don't think it was meant as a clone. Very nice middle.
Shhhh, I just woke up.

Anyways, on the off chance he wanted those flags in certain places, he can take a look at this: http://my.bzflag.org/w/Zone

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Post by bzflager » Tue Apr 10, 2007 7:18 pm

options
-j #jumping
+r #riccochet
-ms 3 #three shots maximum
-mp 10 #maximum amount of players
-sb #spawn on buildings
-fb #flags can stay on buildings
+f SW{3} #that's the abbreviation for the shockwave flag. 3 flags.
+f GM{3} #guided missle
+f L{3} #laser
end
Anyways, on the off chance he wanted those flags in certain places, he can take a look at this: http://my.bzflag.org/w/Zone
Thanks, that helped loads.

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Post by Grace F » Tue Apr 10, 2007 10:00 pm

back to Sgt El Zilcho - that map very much did remind me of Planet MoFo. Anyway, I think the map could do with a bit more objects. :)
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Post by Hannibal » Tue Apr 10, 2007 10:55 pm

The objects he's got only serve as obstacles, with a height of 30, good luck to any tank around getting up there.
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Post by Grace F » Wed Apr 11, 2007 6:26 am

Yea I noticed that too....perhaps change the _gravity? That wouldn't be too good for gameplay IMO.
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Post by Mostly Harmless! » Wed Apr 11, 2007 7:14 am

Maybe he just doesn't know the numbers for the height of a jump and such. If my memory serves me right, a normal jump has a climax of 18 units, but if you want something to be easy to jump on 16 is a good number. I checked the wiki, but it is missing a couple of important tank dimensions which I don't remember perfectly, including jump height and shot height.

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Post by CannonBallGuy » Wed Apr 11, 2007 11:42 am

You're right, Mostly Harmless!, an object 18 units high can be jumped onto. Though whether or not that is a "tank dimension" I'm really not sure.
The "shot height", or "barrel height" as I'd call it, is about 1.6 units.
You can shoot over an object 1.5 units high - but only barely.
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Merry Christmas!

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Post by ducatiwannabe » Wed Apr 11, 2007 2:37 pm

Maximum height you can jump is 19, I believe, but that's near impossible. I've only done it once. 18's pretty difficult as it is, so I always used 15-17 for my highest jump heights.

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Post by that exploding tank » Wed Apr 11, 2007 3:18 pm

If you go into the options and edit the _jumpVelocity on the map, you can get the tank to jump as high as you want it. Now, you don't want anything crazy like _jumpVelocity 100, but having it set to 25 would still be reasonable and almost unnoticable.

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Post by Mostly Harmless! » Wed Apr 11, 2007 5:51 pm

Well, it might not be a dimension, but it surly deserves notice somewhere.

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It is not the fall that kills you. It's the sudden stop at the end.
Always remember you are unique. Just like everybody else.

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Post by Sgt El Zilcho » Thu Apr 12, 2007 11:09 am

Here is the updated one, the blocks now have a hieght of 10, and the outer ones are 15. it also has more objects.
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Post by Grace F » Thu Apr 12, 2007 1:21 pm

I'll take a look at it in the morning, im too tired :P Untill then can anyone post screenshots?
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Post by the_j0k3r » Wed Apr 18, 2007 11:38 am

here you go
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Post by Grace F » Wed Apr 18, 2007 11:43 am

Ah I forgot all about this :P

Thx j0k3r :)

Yea, I still think more can be added to the map, especially in the corners.
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Ideas

Post by Sgt El Zilcho » Tue Apr 24, 2007 9:14 pm

well what would you like me to do? you say something could be done, but what could be done? I would put teleports in but I don't know how to link them. :wink:

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Post by Mostly Harmless! » Tue Apr 24, 2007 11:16 pm

Linking is pretty easy in BZEdit. You just create a ling object. It already has all the teleporter options in drop-down menu. If you want it easier, I would suggest naming the teleporters. It also draws little arrows that show whether tanks can enter or exit from the side of the teleporter in question. If you play around with it, you should have no problems.

I never make stupid mistakes. Only very, very clever ones.
It is not the fall that kills you. It's the sudden stop at the end.
Always remember you are unique. Just like everybody else.

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