Circular CTF

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c2water
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Circular CTF

Post by c2water »

This is a small map that I've worked on today and yesterday. It's meant to be a two-team CTF. Each base is surrounded with tall pyramids that only allow access in two places. In between the bases are some more pyramids and ledges. It's all enclosed in a circular area.

This is the second map I've made. I coded it by hand except for one mesh from Blender. The rest is version 1.0 boxes, pyramids, and arcs.

I will probably load it on my server and put it on the public server list either today or tomorrow with 6 players per team (I think my connection can handle it - especially if no one joins).

Suggestions welcome. Here are some screenshots.
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bzfi0043.jpg
Overhead view.
(73.78 KiB) Downloaded 156 times
bzfi0046.jpg
Inside the base area.
(74.12 KiB) Downloaded 176 times
bzfi0047.jpg
Outside the base area.
(79.71 KiB) Downloaded 162 times
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macsforme
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Post by macsforme »

Not a bad map! Keep it up. My one concern would be camping, but I guess I would have to wait to play on it before being sure.
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Grace F
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Post by Grace F »

What an interesting map :P Can't wait to see it up. I've always wanted to play in a bowl :D
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c2water
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Post by c2water »

Ok.. it's running at davemicc.homelinux.org:5154
Constitution wrote:My one concern would be camping, but I guess I would have to wait to play on it before being sure.
I've defined spawn zones outside the "base area" that might help with this. :D
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macsforme
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Post by macsforme »

c2water wrote:Ok.. it's running at davemicc.homelinux.org:5154
Constitution wrote:My one concern would be camping, but I guess I would have to wait to play on it before being sure.
I've defined spawn zones outside the "base area" that might help with this. :D
I meant camping in the sense of sitting near the base entrance to prevent your flag from being captured.
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Grace F
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Post by Grace F »

Can't really stop camping :) It's in every map
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ducatiwannabe
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Post by ducatiwannabe »

Just make possibilities to get *by* camping rather than trying to make a map uncampable. Shockwaves, super bullets, wings, oscillation overthruster, etc.

As far as eyecandy, looks pretty decent. The multiple extremely close pyramids look like a possible lag magnet, and I am uncertain as to how they affect playability at this point. When I get the chance I'll try to play on it to give you better criticism. :) Good job so far, though.
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