my first map

Previews and comments on future maps.
Post Reply
User avatar
Saber
Private First Class
Private First Class
Posts: 207
Joined: Tue Nov 01, 2005 9:27 pm
Location: ¨¨¨¨¨

my first map

Post by Saber » Sun Jun 17, 2007 12:12 am

Here it is. I'm still working on it. I have many things to add because I think the is middle empty. I still need to test it to see if the jumps are working. I've tried to test it many times but it's not working (any help would be greatly appreciated).

Here are the map files.

EDIT: I'll add some screenshots when I can.

EDIT: here they are
Image

Image

Image

Image
Attachments
map1.bzw
the bzw file
(18.65 KiB) Downloaded 192 times
map1.txt
the txt file
(18.65 KiB) Downloaded 194 times
Last edited by Saber on Sun Jun 17, 2007 12:51 am, edited 1 time in total.

User avatar
chicken fingers
Private First Class
Private First Class
Posts: 39
Joined: Wed Jun 13, 2007 6:19 pm

Post by chicken fingers » Sun Jun 17, 2007 12:16 am

i would realy love to see your map help you with stuff but but computer ownt let me viiew the picture i cant seem to view ver many picturres (sigh) id help if i could so ill just wishh you well hope it works out good and i hope its cool 8)

(PS) ill be geting a signiture soo so watch out!
Image

User avatar
Spazzy McGee
Sergeant Major
Sergeant Major
Posts: 1403
Joined: Mon Mar 21, 2005 4:59 pm
Location: Planet MoFo, Sheffield Division; United Kingdom
Contact:

Post by Spazzy McGee » Sun Jun 17, 2007 1:42 am

You might want to think of a more imaginative name...

The map looks alright - one thing: the bases. I'm not sure people are going to be willing to jump up so many steps, it might detract from CTF.
"Life is what happens to you while you're busy making other plans." - John Lennon

User avatar
Triumph of the Soul
Corporal
Corporal
Posts: 294
Joined: Thu Jul 06, 2006 4:32 pm
Location: Minnesota

Post by Triumph of the Soul » Sun Jun 17, 2007 2:16 am

At first it looks like it could be fun, but then I spawn... And I see this:

See Attached Screenshot

Everything is black execpt for the moon, and I am apparently unable to move because the radar shows no change in motion as I try to. I self destructed and spawned again and I still could not move but when I fired a shot it appeared as if my gun barrel was 2 units above where it usually is. But I was not falling because the shot appeard to stay at the same height in my HUD. I will go over the map file to see what could be wrong.

And one last thing. When I loaded the map in BZFS and then I spawned, I recieved this message:

Code: Select all

Warning: SpawnPolicy ran out of time, just dropping the sucker in
Anyone know what that means? I hope these problems get resolved soon. In observer mode the map looks good, but very complicated. Are the bases going to go at the top of the steps in each corner?
Attachments
bzfi0084.png
(37.29 KiB) Downloaded 161 times
Image
Creator @: Duck or Die, Duck or Die CTF, Fuel Stack, Guernica, Normal, Frayed

User avatar
Tedius
Sergeant First Class
Sergeant First Class
Posts: 142
Joined: Tue Sep 19, 2006 6:10 pm
Contact:

Re: my first map

Post by Tedius » Sun Jun 17, 2007 2:53 am

Saber wrote: I've tried to test it many times but it's not working (any help would be greatly appreciated).
The problem is in line 509.

Code: Select all

pyramid
name Pyramid
	position 0 0 400
	rotation 0
	size 3 3 8e+007
end
That would make a pyramid that is 80 million units tall, which may be a tad excessive.
this signature intentionally left blank

User avatar
Saber
Private First Class
Private First Class
Posts: 207
Joined: Tue Nov 01, 2005 9:27 pm
Location: ¨¨¨¨¨

Post by Saber » Sun Jun 17, 2007 3:02 am

Woops. I think I'll change that as soon as possible.

Thanks for the advice, I'll remove some stairs leading to the bases. I didnt think four would be that much.
No more school (:D ). I'll have the time to work on it.
The S
Image

User avatar
Saber
Private First Class
Private First Class
Posts: 207
Joined: Tue Nov 01, 2005 9:27 pm
Location: ¨¨¨¨¨

Post by Saber » Sun Jun 17, 2007 3:23 pm

EDIT: I've fixed the problem in this original post but heres a new one.

My teleporters aren't working. I've got all the links and everything but there is only one working. Help please.

User avatar
AAA
Private First Class
Private First Class
Posts: 79
Joined: Sat Aug 07, 2004 3:36 pm
Contact:

Post by AAA » Sun Jun 17, 2007 4:07 pm

Code: Select all

Warning: SpawnPolicy ran out of time, just dropping the sucker in
bzfs, believe it or not, tries to put tanks out of the way of shots, out of the view of L tanks, and away from SW's. If for some reason it takes too much time trying to find a safe spot, it just randonly chooses a spot to "drop... the sucker in"

As for the way of teleporters, get used to checking the source. BZEdit is an outdated program now (a better map editor is being worked on for the Google Summer of Code/GSoC), I really can't offer anything else without being able to see any examples.
Admin and Senior Vice Executive Administrator of Network and System Architecture @ BZFX -- Core Admin @ CAN -- SF.net user diamondmagic -- irc.freenode.net nickname AAA_awright (#bzfx if not #bzflag)

User avatar
Saber
Private First Class
Private First Class
Posts: 207
Joined: Tue Nov 01, 2005 9:27 pm
Location: ¨¨¨¨¨

Post by Saber » Sun Jun 17, 2007 4:21 pm

It's Ok I've fixed teleporters. I didn't get any message about dropping the sucker in. I still need to fix another problem with teleporters. I get auto-kicked because I'm moving too fast after passing throught some teleporters. I also need to fix the place where each team flag goes after being dropped over a pyramid (I knew how but I forgot). I would like to put it on base and not in the middle.

Also need to add some things on the main level.

User avatar
blast
General
General
Posts: 4758
Joined: Fri Mar 21, 2003 3:49 pm
Location: playing.cxx
Contact:

Post by blast » Sun Jun 17, 2007 4:58 pm

AAA

You probably need to add -sb to your bzfs configuration. If the ground is covered, you need to enable spawns on buildings.
"In addition to knowing the secrets of the Universe, I can assure you that I am also quite potty trained." -Koenma (Yu Yu Hakusho)

Image

User avatar
Ratatosk
Private First Class
Private First Class
Posts: 277
Joined: Sun Nov 05, 2006 2:04 am
Location: Chicago, IL

Post by Ratatosk » Sun Jul 15, 2007 4:11 pm

could be a fun map, i like different things
Courage is the magic that turns dreams into reality.
Image

Post Reply