Castle in the Forest

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Cedric.
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Castle in the Forest

Post by Cedric. » Tue Jul 24, 2007 1:42 am

I've been working on this map for a while now and this is what I have so far. I plan to add more trees around the border and maybe add some rock formations. The catapults actually
fling you across the map if you jump on them. By the way, the trees are LouMan's. (Thankyou) :D
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Last edited by Cedric. on Tue Jul 24, 2007 2:24 am, edited 1 time in total.
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A Meteorite
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Post by A Meteorite » Tue Jul 24, 2007 2:06 am

Wow, I remember you showing me the work in progress of that way back when (about a year or so now?). It's come quite a ways.

This is looking great. BZFX is all geared up to host this map when you're ready.
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Post by joevano » Tue Jul 24, 2007 2:09 am

Wow, looks impressive. Good work. :)
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Quantum Tank
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Post by Quantum Tank » Tue Jul 24, 2007 2:36 am

Looks great, I can't wait untill it gets up and running. :D

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macsforme
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Post by macsforme » Tue Jul 24, 2007 4:14 am

Excellent work! Love the detail. Keep it up!

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Post by Grace F » Tue Jul 24, 2007 6:32 am

Luvn the catapults ;)
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Post by CannonBallGuy » Tue Jul 24, 2007 9:51 am

Just... wow. That sure is looking to be something special.
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Cedric.
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Post by Cedric. » Tue Jul 24, 2007 3:17 pm

I just finished the rock formation. I'd really like to get some feedback on how it looks.
There's a small tunnel going through it. I think in addition to rock formations I might also add a simple-looking cottage somewhere around the border. Any suggestions on what else I can add would be very much appreciated. :)
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Winny
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Post by Winny » Tue Jul 24, 2007 3:22 pm

Looking nice, but you might wanna remove the normals from the mesh that goes around the map... It looks kinda weird with normal smoothing on such a low-rez mesh.

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Post by Quantum Tank » Tue Jul 24, 2007 3:50 pm

The rock formation looks good, where on the map would it be?

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Post by khazhyk » Wed Jul 25, 2007 1:13 am

I think the tunnel in the rock would be better if the ground had a separate texture from the rock. Maybe a brown tinted roof texture or something to make dirt?
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Cedric.
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Post by Cedric. » Wed Jul 25, 2007 1:57 am

Some more pics on addressing your questions and ideas.

The first is a pic of the front entrance

The second image shows the interior of the rock tunnel. Now you can tell the difference between the ground and the walls. I just moved the rock a bit down so you wouldn't see the ground.

The last pic shows the rock in comparison with the other objects in the map. There will be more rock formations too.
The normals have also been fixed by thanks to Winny.
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bzfi0146.png
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Contamination
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Post by Contamination » Wed Jul 25, 2007 2:52 am

Dude that is a cool map. Keep it up

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Cedric.
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Post by Cedric. » Sun Jul 29, 2007 6:58 pm

I'm finally done with the map.
Below are a few pics and the map file.
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Castle.bzw
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Post by Legolas_ » Sun Jul 29, 2007 9:44 pm

Very impressive Cedric. I hope to see this map up and running as soon as possible. Looks very playable.

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Cedric.
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Post by Cedric. » Sun Jul 29, 2007 9:50 pm

Constitition has generously offered to host the map for me :D
He said he'd get back to me with the server and port information tonight, and I'll tell all of you
right after.
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Cedric.
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Post by Cedric. » Mon Jul 30, 2007 12:48 pm

Yay! The map is currently being hosted on fairserve.bzflag.org: 5256 thanks to Constitution. :D
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