My first map: Quadrant Wars.

Previews and comments on future maps.
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CannonBallGuy
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Post by CannonBallGuy » Tue Aug 14, 2007 7:51 pm

Of course you would need to increase the worldSize.
Either with set _worldSize
or with size in the world block.
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*Boinkage*!
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Post by *Boinkage*! » Tue Aug 14, 2007 9:10 pm

what would the format of that be?

Code: Select all

world
size 800 200
end
This?
The Pen is Mightier Than the Sword.

Okay, you get a Bic, the orc gets a long sword.

He cuts the Bic in half.

Then he cuts you in half.

Oops, I meant quarters.

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CannonBallGuy
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Post by CannonBallGuy » Tue Aug 14, 2007 10:30 pm

No.
Just set it like:

Code: Select all

world
size 1000
end
Then use a mesh like the one I provided to make the playing field 800x200, or whatever you like.
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Merry Christmas!

"Look, if I don't buy booze for the kids, I don't get any incriminating pictures to show to their parents, my business goes down the sink, my girlfriend leaves me and the baby goes on ebay. So help me search..."

"go Play With Toys urself in a dark alley u donkey ******" - Lt-Kirby2007

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blast
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Post by blast » Tue Aug 14, 2007 10:47 pm

No. The world bounds can only be square. Define the size large enough to contain your entire map. Then you will define your own walls. You will also need to prevent users from going outside of your own walls.
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CannonBallGuy
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Post by CannonBallGuy » Tue Aug 14, 2007 11:14 pm

blast wrote:Then you will define your own walls. You will also need to prevent users from going outside of your own walls.
My mesh will do this.
I suppose tanks could lag through though, so it would be smart to place clear objects outside with death physics...
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Merry Christmas!

"Look, if I don't buy booze for the kids, I don't get any incriminating pictures to show to their parents, my business goes down the sink, my girlfriend leaves me and the baby goes on ebay. So help me search..."

"go Play With Toys urself in a dark alley u donkey ******" - Lt-Kirby2007

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*Boinkage*!
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Post by *Boinkage*! » Thu Aug 16, 2007 8:58 pm

Thanks for all the help. What I'm designing is a long map that has two teams. Each has an identical set of difficult obstacles (and lots of sniping opportunities) I'm working on making a one-sided mesh (you know, shootthrough one side, not the other.
The Pen is Mightier Than the Sword.

Okay, you get a Bic, the orc gets a long sword.

He cuts the Bic in half.

Then he cuts you in half.

Oops, I meant quarters.

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