Holy crap. I haven't posted here in ages!
The other day I was tinkering around with Wings3D for the first time in a long time, and I made this cool map that actually isn't made of a bazillion objects.
Basically, it's a huge arena that fills up most of the map. There's not much inside, but there's a ceiling with a hole in the middle, bridges crisscrossing overhead the whole building, and four exits at the corners of the map, where bases should appear for a CTF game.
I'm no pro at Wings, so I'm not entirely sure whether the map actually works or not, and I also don't know how to post screens, so someone else should take pics of it. Anyways, check it out!
EDIT: Forgot to attach the file.
Collisuem/Arena/Whatchamacallit
Collisuem/Arena/Whatchamacallit
- Attachments
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- arena.wings
- UPDATED!
Here's the map. The flat green part on the bottom isn't going to actually be part of the map, it's just a benchmark of how the map would look on a default world size (400, I think). - (182.84 KiB) Downloaded 235 times
Last edited by dartman on Fri Aug 10, 2007 2:19 am, edited 1 time in total.
I remember looking into that Wings-BZW thing before, but I think it wasn't compatible on a Mac without me doing a bunch of codey crap I'd never understand, so I never downloaded it. I'm not that much of a techhead.
And I know the map has a ton of curved surfaces that tanks can travel on, but the fact is those surfaces aren't there to be traveled on in the first place. The map is simply a big, roofed arena with bridges high over head and entrances/exits at the corners, ON THE GROUND. The really curvy parts are on sides where there wouldn't be much room on the edge of the map for tanks to move much anyway, and that's intentional because it forces you to go through the arena, a high-combat zone, in order to cap the flag. The curvy parts of the map are there to set the wide entrances/exits apart from each other.
I got an idea for the map just now, though. Maybe I can try making a hole in the middle of the curvy parts and opening it up so thst the hole can serve as a quick escape for tanks with WG, or a more secret path for flag-cappers. Wings is a weird, confusing program, though, so I don't know how well I'll be able to pull that off. Hmmm...
And I know the map has a ton of curved surfaces that tanks can travel on, but the fact is those surfaces aren't there to be traveled on in the first place. The map is simply a big, roofed arena with bridges high over head and entrances/exits at the corners, ON THE GROUND. The really curvy parts are on sides where there wouldn't be much room on the edge of the map for tanks to move much anyway, and that's intentional because it forces you to go through the arena, a high-combat zone, in order to cap the flag. The curvy parts of the map are there to set the wide entrances/exits apart from each other.
I got an idea for the map just now, though. Maybe I can try making a hole in the middle of the curvy parts and opening it up so thst the hole can serve as a quick escape for tanks with WG, or a more secret path for flag-cappers. Wings is a weird, confusing program, though, so I don't know how well I'll be able to pull that off. Hmmm...