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Skeleton World
Posted: Fri Aug 24, 2007 3:11 am
by Winny
The idea behind this map is simple: a city that has been abandoned by humans, many years before you are playing on it. The map will of become overgrown, and decaying.
This map isn't set in a single city, but instead is a city made up of buildings from many different places around the world.
It is going to be FFA, with flags. Mainly ST, GM, SW, CL, Seer, and SB.
Attached is a screenshot of the modeling so-far.
Posted: Fri Aug 24, 2007 10:56 am
by A Vicious Muffin
Looks very nice. Those buildings look quite realistic. I hope I get to play it soon.
Posted: Fri Aug 24, 2007 2:14 pm
by Quantum Tank
Those models are great and it looks like the map will be awesome!
Re: Skeleton World
Posted: Fri Aug 24, 2007 2:59 pm
by Hannibal
Winny wrote:The idea behind this map is simple: a city that has been abandoned by humans, many years before you are playing on it. The map will of become overgrown, and decaying.
Kind of like Dutchrai's (did I get that right?) Sand Blaster?
Re: Skeleton World
Posted: Fri Aug 24, 2007 3:02 pm
by Winny
Hannibal wrote:Winny wrote:The idea behind this map is simple: a city that has been abandoned by humans, many years before you are playing on it. The map will of become overgrown, and decaying.
Kind of like Dutchrai's (did I get that right?) Sand Blaster?
The idea sounds similar, but once you see it, You'll understand that it isn't really the same at all.
- There will be actual vegetation, like trees, vines, etc.
- Holes in the street, leading down to the underground subway (which will be partly flooded)
-Broken bridges, etc.
Not sure if Ill wait for BZWB to be complete, so the work goes faster...
Posted: Fri Aug 24, 2007 3:15 pm
by Hannibal
So...Sand Blaster + Metropolis = This?
Posted: Fri Aug 24, 2007 4:19 pm
by Winny
Hannibal wrote:So...Sand Blaster + Metropolis = This?
Yeah, just like it, but minus the sand blaster and metropolis.