my new map.

Previews and comments on future maps.
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ducktape
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my new map.

Post by ducktape » Sat Sep 08, 2007 3:38 am

Hey guys I'm working on a new map I dont have a name for it yet but please post name Ideas.

its not much still working on it. Please leave feedback, suggestions, and name ideas!
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untitled.jpg
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A Vicious Muffin
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Post by A Vicious Muffin » Sat Sep 08, 2007 3:01 pm

The ground seems a bit bare.

Maybe add some more buildings or pyramids to spice it up a little more.
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Post by Peter » Sat Sep 08, 2007 5:02 pm

Perhaps a little more structure dividing the teams. I like it, are you going to zone some guided missiles around the bases?
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Post by ducktape » Sat Sep 08, 2007 5:54 pm

A Vicious Muffin wrote:The ground seems a bit bare.

Maybe add some more buildings or pyramids to spice it up a little more.
Yes I am still working on it like I said. I'm going to add more and add more teles.
PETER wrote:Perhaps a little more structure dividing the teams. I like it, are you going to zone some guided missiles around the bases?
more structure, like what? Yes I will zone flags. Any name Ideas?
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Post by ducktape » Sat Sep 08, 2007 7:52 pm

Update!

here are some more screenshots. and rembeber PLease leave feedback and name ideas!
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untitled.jpg
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untitled2.jpg
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untitled3.JPG
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untitled4.JPG
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Last edited by ducktape on Sat Sep 08, 2007 8:03 pm, edited 1 time in total.
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Peter
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Post by Peter » Sat Sep 08, 2007 7:55 pm

I don't see any screen shots :?
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Post by ducktape » Sat Sep 08, 2007 8:26 pm

I do there right there.

I thought of a Name: Renascence
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Post by A Looney Kumquat » Mon Sep 10, 2007 2:20 am

how bout tower terror?

also- ad a small, obstical-covered bridge between the two bases, would add a level of two level attack that may popular maps have today, like bloodbath.
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Post by ducktape » Mon Sep 10, 2007 3:32 pm

A Looney Kumquat wrote: also- ad a small, obstical-covered bridge between the two bases, would add a level of two level attack that may popular maps have today, like bloodbath.
That would make caping way to easy...and I dont want to do the same stuff that other maps do.
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Post by Ratatosk » Mon Sep 10, 2007 8:46 pm

that style is familiar.. is it a program (i hand code dont know much on programs
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Post by ducktape » Mon Sep 10, 2007 11:07 pm

Murtagh wrote:that style is familiar.. is it a program (i hand code dont know much on programs
yes its a program called bzeditwin32 so yeah its for windows, they do have it for linux somewhere but its hard to fine. check the wiki: http://my.bzflag.org/w/
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Post by CannonBallGuy » Mon Sep 10, 2007 11:23 pm

ducktape wrote:check the wiki: my.bzflag.com/w/
http://my.bzflag.org/w/
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Post by ducatiwannabe » Tue Sep 11, 2007 12:13 am

That would make caping way to easy...and I dont want to do the same stuff that other maps do.
Hey, ducktape! I'm really glad to see you making another map! Looks really good and fairly playable so far. Wanted to advise you to widen the boxes in the middle of the field slightly, making it easier to judge jumping. They look about 5 in width. Try a 7 or so, as that keeps about the same look, and changes playability quite a bit. I'm also very glad to see you thinking about players and uniqueness. Always make sure that you think about how it is to the players, rather than looks, or popularity.

*cheering, great parades, marches, and fruit cocktail bowls*

dw

p.s. looking forward to seeing it completed :)

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Post by ducktape » Tue Sep 11, 2007 1:47 am

Ok awesome thanks DW for the advice I'll work on it and post up some more screenies.
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Corners

Post by sunkist » Wed Oct 10, 2007 2:44 am

Maybe in the corners you should add some corner tower for laser at the same level as the wall around the base so people trying to jump over the walls of the base will have to be cautioness

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Post by Ratatosk » Thu Oct 11, 2007 9:06 pm

ducktape wrote:
Murtagh wrote:that style is familiar.. is it a program (i hand code dont know much on programs
yes its a program called bzeditwin32 so yeah its for windows, they do have it for linux somewhere but its hard to fine. check the wiki: http://my.bzflag.org/w/
name kinda lets you know its for windows...

to bad there arent many linuix based ones made only linux or something
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Post by ducktape » Fri Oct 12, 2007 12:17 am

Murtagh wrote:
ducktape wrote:
Murtagh wrote:that style is familiar.. is it a program (i hand code dont know much on programs
yes its a program called bzeditwin32 so yeah its for windows, they do have it for linux somewhere but its hard to fine. check the wiki: http://my.bzflag.org/w/
name kinda lets you know its for windows...

to bad there arent many linuix based ones made only linux or something
um well there is bzedit or bzeditwin32. (:p) There are linux based bzflag map editors Try using google. Here is one called BZFed http://www.familybusinesssoftware.com/i ... &PAGE_id=5
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Post by TheOneAndOnly » Sat Oct 27, 2007 9:14 am

how about Terracotta?

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Post by The Black Ace » Wed Nov 21, 2007 11:43 pm

hey ductape! its pretty cool map. i have one question tho,how do u download it cause i cant find out how. could u tell me step by step? thanks and COOL map

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Post by *Boinkage*! » Thu Nov 22, 2007 12:38 am

How about "ribbit"? The blocks kinda look like lilly pads, lol. :mrgreen:
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Post by ducktape » Thu Nov 22, 2007 1:07 am

Wow this came up from the dead.
The Black Ace You can't download it, its not up for downloading. If you are wanting to play it, I will try to get it hosted again.
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Post by Easy Target » Thu Nov 22, 2007 3:24 am

LOOKIN GOOD keep it up... :D
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