Rat's Nest

Previews and comments on future maps.
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Winny
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Rat's Nest

Post by Winny » Fri Dec 21, 2007 1:52 am

Coming in early 2008...

Here's a quick preview of what's to come.

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Post by silver surfer » Fri Dec 21, 2007 1:58 am

And exactly what is it?... it looks like really textured stones....
no offense

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Post by Joe-Schmoe » Fri Dec 21, 2007 2:00 am

It looks really cool, can you jump onto the ledges?
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A Meteorite
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Post by A Meteorite » Fri Dec 21, 2007 2:04 am

silver surfer wrote:And exactly what is it?... it looks like really textured stones....
no offense
No offense, but do you think you can model and texture like that?

OK. Didn't think so.
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Post by Winny » Fri Dec 21, 2007 2:09 am

More objects (this is *not* the final placement.).

http://bzfusion.net/winny/maps/ThePit/S ... fi1031.png
http://bzfusion.net/winny/maps/ThePit/S ... fi1034.png

And here's the real version of the screenshot posted above.
http://bzfusion.net/winny/maps/ThePit/S ... fi1036.png

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Post by ducktape » Fri Dec 21, 2007 2:13 am

Wow I'm really excited! Looks Good Winny keep it up.
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Post by silver surfer » Fri Dec 21, 2007 2:15 am

A Meteorite...

duh... ofcourse I can't make them I just wanted to know what the objective of them were... is it going too be parts of a map he's making or are they just things that he made for other people to use on their map...( i would't mind using them on my own map :wink:)


I like the new objects they awsome :D

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Post by A Meteorite » Fri Dec 21, 2007 3:28 am

silver surfer wrote:A Meteorite...

duh... ofcourse I can't make them I just wanted to know what the objective of them were... is it going too be parts of a map he's making or are they just things that he made for other people to use on their map...( i would't mind using them on my own map :wink:)


I like the new objects they awsome :D
Well, I dunno, you tell me? "Rat's Nest" seems more like a name for a map instead of a bunch of objects.

By the way, this is projected to be hosted by BZFX. I guarantee it's awesomeness. This also guarantees the objects won't be available for mass consumption. That is all.

By the way, your English and grammar is really horrid...
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Post by SirIchBeenCool » Fri Dec 21, 2007 4:16 am

Awesome, Proves the BZFX "awesomeness" (like that word..)
Like the texturing and "shinyness" (cant spell, sry)
Dont really see how this would be a map but I know it is in the "works in progress" so more will be on the way!
Winny, I have an idea! You probally thought of this but, you should go with a kinda "Pack Rat" theme to the Rat's Nest.... random objects and a mousetrap and cat that kills you would be cool. Well anyways good luck and happy coding!

p.s. I am sorry but I (like most bzflaggers) CANNOT SPELL! Sorry for my dumbness (thats cool too)

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Post by Winny » Fri Dec 21, 2007 4:48 am

SirIchBeenCool wrote:Dont really see how this would be a map
Uh, how is it not "a map"?

I stated earlier this was not the final placement of the objects, it is merely a preview of them.

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Post by eagle » Fri Dec 21, 2007 11:47 am

Pretty nice lookin'! I can't wat to see the rest!
Too bad I can't model like that, I can never find/make textures. :|
Last edited by eagle on Fri Dec 05, 2008 12:07 pm, edited 1 time in total.
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Post by dexter » Fri Dec 21, 2007 1:23 pm

Well, brilliant texturing Winny.
Should be quite interesting to see how it all comes together.

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Post by cascade » Fri Dec 21, 2007 8:21 pm

Once again.. GJ Winny! :)

I am very excited to play another one of your maps.
I hope to see more from you in the future. ;)
Superb objects and textures.

[Rating : Four and and 1/2 stars]


-Zaa

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Post by Winny » Sat Dec 22, 2007 2:00 am

Alright, I've spent the last day working on the walls, ceiling, and refining the texturing on the current objects. Hopefully tomorrow I'll be able to add a few new objects, and maybe complete the base structures by the end of the weekend.

http://bzfusion.net/winny/maps/ThePit/S ... fi1044.png
http://bzfusion.net/winny/maps/ThePit/S ... fi1045.png

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Post by ahs3 » Sat Dec 22, 2007 2:32 am

Looks Great, Winny!

Where did you get the idea? its great


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Post by SirIchBeenCool » Sat Dec 22, 2007 2:45 am

Ok now tat i see it come together i totally get rid of my other post and i now see how this would be a cool map (did before too).

Looks awesome Winny and i hope you finish it soon!
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Post by Joe-Schmoe » Sat Dec 22, 2007 3:42 am

I have to agree with most others who have posted here (and myself I guess) and say that that looks BRILLIANT!

The only this I would suggest would be changing the floor material to a similar texture, to match the surroundings a bit.

May I inquire as to why it is named "Rat's Nest"?
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Post by Winny » Sat Dec 22, 2007 5:39 am

Joe-Schmoe wrote:I have to agree with most others who have posted here (and myself I guess) and say that that looks BRILLIANT!

The only this I would suggest would be changing the floor material to a similar texture, to match the surroundings a bit.

May I inquire as to why it is named "Rat's Nest"?
Yeah, a new floor texture is coming tomorrow I hope.

I named it Rat's nest partly after the Halo 3 map I styled it after... Although it looks more like a cross between "The Pit" and "Rat's Nest" more then just Rat's Nest.

http://halowiki.net/p/Rat%27s_Nest
http://halowiki.net/p/The_Pit

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Post by Enigma » Sat Dec 22, 2007 1:42 pm

A Meteorite wrote: By the way, your English and grammar is really horrid...
If you are going to insult someone's grammar, you should probably use good grammar when doing so. Your sentence should read, "By the way, your English and grammar are really horrid."
A Meteorite wrote: By the way, this is projected to be hosted by BZFX. I guarantee it's awesomeness. This also guarantees the objects won't be available for mass consumption. That is all.
To be honest, it's disappointing to see people release non-free maps for a game that is free software.
Last edited by Enigma on Sat Dec 22, 2007 2:03 pm, edited 1 time in total.

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Post by dexter » Sat Dec 22, 2007 1:52 pm

To be honest, it's somewhat disappointing to see people release non-free maps for a game that is free software.
Many mappers release their maps under special licenses to stop other people from hosting the map. It's a little disappointing as you said but it's gotten to be a frequent problem.

As for A Meteorite, I don't quite know why you are telling people if they are allowed to use the map and not Winny, who is after all the map author.

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Post by Joe-Schmoe » Sat Dec 22, 2007 4:14 pm

Ah, I may have to be burned at the stake for not playing Halo...

...makes sense now ;)
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Post by Spazzy McGee » Sat Dec 22, 2007 7:17 pm

If Winny has the skills to model his map AND common sense think through the design, there isn't really an issue.

This looks to be an epic map, Winny, keep up the good work - It's neck-a-neck with my new map!
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Post by JeffM » Sat Dec 22, 2007 8:44 pm

Keep it civil and constructive people, Everyone is allowed there own opinions, and they are situational.

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Post by F687/s » Sat Dec 22, 2007 9:30 pm

As much as I like "shiny" maps...

From what I can see right now, the map looks like it could have pretty good gameplay. As it improves I should be able to comment more on it.

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Post by A Meteorite » Sat Dec 22, 2007 10:39 pm

whodaman? wrote:As for A Meteorite, I don't quite know why you are telling people if they are allowed to use the map and not Winny, who is after all the map author.
Because Winny and I have already discussed this.

We have been eye-to-eye on this map for months.
Enigma wrote:To be honest, it's disappointing to see people release non-free maps for a game that is free software.
Well, if that's how you feel. Put it this way: there are open-source IDEs that people use to make commercial projects.

Maps are an art form, there is no reason someone should have to release their hard work into the world for people to (ab)use.

As for the map itself, I'm proud of Winny. I think he's made terrific progress and it will be a great work. The modeling and texturing is just superb and topnotch.
Last edited by A Meteorite on Sat Dec 22, 2007 10:48 pm, edited 1 time in total.
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