Sorry.. didn't get the teles done today.. getting close, though.
I did some concrete barriers, and I (started) work(ed) on the flag identifiers..
The flag identifiers will be small, stylized tanks that float above the flag zones, so it feels a bit more like an FPS, where you "walk over" a gun (or in this case a tank, with the weapon), to pick up your flag. They spin via drawinfo.
http://bzfusion.net/winny/maps/ThePit/S ... fi1097.png
http://bzfusion.net/winny/maps/ThePit/S ... fi1098.png
Tomorrow, hopefully I can finish up the teles, and I can do the catwalks on the ceilings, which will be used to get onto the tall objects in the corners. (Or for GM sniping, or whatever)
You will also be able to get onto the taller objects via teleporters, and physics drivers.