King of the Ring

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ahs3
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King of the Ring

Post by ahs3 » Tue Apr 29, 2008 5:00 pm

This is a koth map with a large ring in the center, which is passable from under it. with shield flag in the spawn zones.

also the physics on the ring keep jumps to 6 units.

Any suggestions are welcome. :-)


give it a try

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Post by optic delusion » Wed Apr 30, 2008 4:34 am

Map's where the tank is inside a circle have always intrigued me. DID you try it with ricochet? It sure would add another dimension to that map. _shotsKeepVerticalVelocity seemed like a good idea, with the passable KOTH zone. Maybe you could add ricochet, then adjust _shotSpeed and _shotRange so that shots only ricochet once.
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Post by Joe-Schmoe » Wed Apr 30, 2008 2:34 pm

That looks...intense. How long do you have to hold the center to win?
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Post by ahs3 » Wed Apr 30, 2008 6:31 pm

DID you try it with ricochet?
I tested it with ricochet, even with adjustments to _shotSpeed and _shotRange it seemed a little chaotic, and "where did that come from" feeling too it.

That looks...intense. How long do you have to hold the center to win?
The hold time is 60 seconds but it is teamplay, so it takes a tremendous amount of teamwork to hold for 60 sec. and yes it is intense, but in a good way. I think its great fun, and very addictive. but im a little biased.


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Post by F687/s » Mon May 05, 2008 9:46 pm

> That looks...intense. How long do you have to hold the center to win?

Yeah, I agree...Of course, skilled people could stay near the edge of the hill in order to survive, with all of the others providing "human shield" cover. I like how you kinda-sorta minimized the "how do i winn" factor that plagues n00bs whenever they visit a KOTH. (mainly because they are winning just by standing there on the center)

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Post by io » Thu May 08, 2008 8:44 pm

It is kinda intense, but it is pretty fun to play :)
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