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battle zone ctf
Posted: Thu May 15, 2008 6:11 pm
I found this map when i was cleaning out mp pc its a old one i made i fixed it up a bit and desided to post it
Posted: Sat May 17, 2008 3:59 am
Once again, I still assume you're using custom local textures, and that your map doesn't actually use those textures? You really need to get a stock data directory if you intent to show your work...
Posted: Sun May 18, 2008 11:55 pm
lol i was going to use that texture for the final but it will take me awhile thats 162 blocks i think
Posted: Thu May 22, 2008 3:37 am
It wont take that long to texture it if you use a group... Using a group will minimize the time from like 5hrs to 5mins.
Posted: Thu May 22, 2008 8:52 am
Haven't I seen that name, "battle zone ctf" before? Hmm...
Posted: Thu May 22, 2008 4:14 pm
lol it sounded good
and how would i add stuff to my group
Posted: Fri May 23, 2008 3:35 am
go to the wiki pages and look up groups that should help a lot. It took me a little while to understand them fully, but when i understood it, it was a breeze and saved me a lot of time on my maps.
ROTFL peter haha
p.s. nice map btw
Posted: Fri May 23, 2008 11:15 pm
thats wierd it downloaded the texture but dident use it is this wrong
addtexture http://farm3.static.flickr.com/2079/249 ... 1b97_o.png
Posted: Sat May 24, 2008 12:31 am
yes, you need to use the image submiter to make your tex aviable in public ^^
Posted: Sat May 24, 2008 9:18 am
Before you ask, you submit images here: http://images.bzflag.org/submitimages/
Posted: Sat May 24, 2008 1:39 pm
Code: Select all
size 10 10 10
position 10 10 10
Posted: Mon May 26, 2008 4:30 am
i thought it wasent till 3.0.0 till it needed to be there
Posted: Mon May 26, 2008 6:17 am
tonywolfe212 wrote:i thought it wasent till 3.0.0 till it needed to be there
Come 3.0, the client will accept images by default only from [*.]images.bzflag.org. As it in 2.0, images are accepted from *.bzflag.org and *.bzflag.bz.
Posted: Sun Jun 22, 2008 8:25 pm