Tank Race

Previews and comments on future maps.
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ahs3
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Tank Race

Post by ahs3 » Sun Sep 28, 2008 10:32 pm

I have had this idea for some time, tanks racing for a finish line. It uses holdtheflag plugin to keep score.

The trick is to stay off the walls, give it a try.

suggestions welcome.

Its up at bzbattleground.com:4000

Give it a try. :-)

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Post by Quantum Tank » Mon Sep 29, 2008 12:50 am

One of the funnest maps I've ever played on! Outstanding job. Making it so the corners and teleporters don't get you stuck would be nice though.

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Post by ahs3 » Mon Sep 29, 2008 1:00 am

Quantum Tank wrote:One of the funnest maps I've ever played on! Outstanding job. Making it so the corners and teleporters don't get you stuck would be nice though.

Thanks, if the turns were easy it would come down to who leaped out at the beginning. and the tele is another story but for now serves the same purpose.
The trick is to stay off the walls, give it a try.

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Post by F687/s » Mon Sep 29, 2008 8:51 pm

This is a very interesting map, and quite fun. Gets kinda repetitive about 3/4 through, but not bad at all. One thing that might be a fun addition would be flags to act as Mario Kart-esque weapons. (Just a thought)

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An addition to "tank race"

Post by Agent West » Tue Sep 30, 2008 3:58 am

Here is an additional level to the race. Note: this is just an idea, so it might have bugs in it. if you think that this level is a good one, PM me and i'll work all the bugs out and improve it if nesessary.

*as you approach the jump, you will see an orange bar on the track. it launches you over the gap. drive on the bar full speed. now imagine doing this while you are 400 tank-meters in the aitr :-)
Attachments
race.bzw
code
(4.04 KiB) Downloaded 136 times
bzfi0597.png
the jump
(468.28 KiB) Downloaded 48 times
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Post by io » Tue Sep 30, 2008 10:12 am

well... i like the idea of mario kart style weapons... :)

The only thing is that every shot that hits you kill you ... so i think that there would be some serious changes on the server itself todo to make that possible.

Agent West: Quiet impressiv, good work... i think if you fix the bugs, and send it to ahs he would be pleased to add it.

We actually thought about jumps, speedlines etc. too, but ahs hadn't the time to code it yet i think. Good jump :)
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Re:

Post by Agent West » Tue Sep 30, 2008 11:48 am

Glad to help y'all :-)

Just one question... what are the last 2 teleporters on the course- what did ash call them? (so i can fix the "link")
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New track

Post by Agent West » Tue Sep 30, 2008 1:25 pm

Here are 3 screenshots from the new and improved track :-D
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bzfi0599.png
High-speed tunnel
(456.63 KiB) Downloaded 39 times
bzfi0600.png
the map/radar of the track
(492.72 KiB) Downloaded 49 times
bzfi0601.png
speed bump :D
(125.78 KiB) Downloaded 43 times
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Post by F687/s » Tue Sep 30, 2008 9:56 pm

> The only thing is that every shot that hits you kill you ... so i think
> that there would be some serious changes on the server itself todo to make
> that possible.


Maybe. The big problem is that once you get killed you go back to the start. Though you could probably fix that by loading Phoenix.so and setting _explodeTime somewhat smaller, so that getting hit just puts you out of commission for a second or two. Then the only problem would be dumbing down the "ordinary" bullets so you can't shoot without flags.

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Top level

Post by Agent West » Thu Oct 02, 2008 6:38 pm

Link to the level does not exist

name of the tele: toplevel
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race.bzw
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Possible addition

Post by Agent West » Thu Oct 02, 2008 8:57 pm

yeah, it's me again, taking up forum space :-)

here is a possible addition to the track. try it. me hopes u'll like it.
Attachments
jumper.bzw
NOTE: this is a sample code, if y'all think it's any good, lemme know
(2.57 KiB) Downloaded 135 times
bzfi0626.png
screenshot
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Another racing idea

Post by Agent West » Fri Oct 03, 2008 11:10 pm

Here is an idea of racing: drag racing.
Experience the thrill, feel the power of drag racing 2 Abrams tanks.
Wanna try it? DO IT, BZFlag style!!! :D :D :D

Green HTF 1 vs 1 race.
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bzfi0633.png
(899.79 KiB) Downloaded 44 times
Drag-racing.bzw
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Post by Astroman » Sat Oct 04, 2008 1:31 am

You should post this separately (from ahs3's map).
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Post by Agent West » Mon Oct 06, 2008 8:21 pm

this little addition/modification was made in attempt to stop TK at the start (blue base) on the new race track.

this addition creates a lot of ricos, so any shot will result in self-distraction other than TK.
Attachments
starter.bzw
replace the "starter" in the original file with this "starter"
(11.2 KiB) Downloaded 125 times
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