Does this map have too much detail

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Tanx
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Does this map have too much detail

Post by Tanx » Sun Mar 01, 2009 1:15 am

This map has very fine detail (I think I might of overdone it a little). I'm seeing how much detaill I can make a city with.
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Re: Does this map have too much detail

Post by Bambino » Sun Mar 01, 2009 2:47 am

You can never have to much detail :wink:, I like the pop bottles (or are they fluides for your tank :wink:) it looks really nice so far, good work.
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Re: Does this map have too much detail

Post by Spazzy McGee » Sun Mar 01, 2009 11:29 am

Wow, that's an amazing map, considering it's made entirely out of primitive objects. Did you make it entirely in a text editor? That takes me back to the good ol' days ;)

Only thing i'd be worried about is the frame rate. The more objects you have, the more polygons there are to draw, so players on older or less capable computers can't handle it.
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Re: Does this map have too much detail

Post by Agent West » Sun Mar 01, 2009 4:29 pm

nice one, tanx!

Spazz, does BZFlag draw only visible polygons, or all of them?
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Re: Does this map have too much detail

Post by tobylane » Sun Mar 01, 2009 9:01 pm

NICE! There is a map of a whole city out there somewhere, on the same server as Missile War.

The main limits are polygons for drawing - the question above matters a lot and images which means a raster (png, jpeg opposed to vector like polygons, svg) are slow on slow connections the first time.

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Re: Does this map have too much detail

Post by Bambino » Sun Mar 01, 2009 9:50 pm

tobylane wrote:NICE! There is a map of a whole city out there somewhere, on the same server as Missile War.
Is it OveRdOse (or something like that) by teamvss? It's hosted on a zaphod server.
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Re: Does this map have too much detail

Post by Spazzy McGee » Sun Mar 01, 2009 10:47 pm

tobylane wrote:NICE! There is a map of a whole city out there somewhere.
Louman's Metropolis?

In terms of drawn polygons, I'm fairly sure BZFlag draws everything within the field of view - so even if the object is behind another, and therefore out of sight, it is still drawn. You can increase framerate quite considerably by using tricks like making unseen faces (like ones touching the ground) invisible, and setting up material's settings correctly.

You can also use methods like Drawinfo and LOD to speed up rendering.

I also know from experiments Optic Delusion has done that many smaller faces are better than one huge one. And in many cases, it's better to triangulate a complicated polygon, than give it loads of vertices.
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Re: Does this map have too much detail

Post by Tanx » Mon Mar 02, 2009 12:04 am

Yes it is being done with only a text editor.
The supermarket (well that's in another league compared with the bottles :wink: )
I'll let you see it as soon as I'm done (most likely by tomorrow I'll be done with it)

(The name for the map describes it very WELL)
Last edited by Tanx on Mon Mar 02, 2009 6:17 pm, edited 1 time in total.
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Re: Does this map have too much detail

Post by Agent West » Mon Mar 02, 2009 3:42 am

...and before long GrandTheftTank-BZF will be coming out :)
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Re: Does this map have too much detail

Post by Tanx » Tue Mar 03, 2009 12:29 am

I now think there is such a thing as too much detail because when I tried to load my map with the supermarket It couldn't load it after 3 minutes
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Re: Does this map have too much detail

Post by Tanx » Tue Mar 03, 2009 6:03 pm

ok I was able to take some screenshots (one of my computers couldn't handle it as shown by the screenshots :wink:)

I don't think the screenshots can show it that well so I'll include the map file with it.



***WARNING: IF YOU TRY TO START THE FILE AND DRIVE THROUGH THE MAP YOU DO SO AT YOUR GRAPHIC CARD'S RISK***


It CAN crash your computer or make it slow (as I found out :turtle: It's a good thing I have two computer's with bzflag )
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Re: Does this map have too much detail

Post by Bambino » Tue Mar 03, 2009 8:16 pm

Very nice and lots of detail, good work :) I just gotta say, ha! your tank is [nr] on your localhost (right?) :twisted:
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Re: Does this map have too much detail

Post by Tanx » Wed Mar 04, 2009 12:08 am

:book:
Tanx wrote:(one of my computers couldn't handle it as shown by the screenshots :wink:)
Yes it is one of the two computers I use for bzflag. This is why there is a warning on my above post (for anyone who might NOT have a second computer to log in remotely and stop the process as I had to do).
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Re: Does this map have too much detail

Post by blast » Wed Mar 04, 2009 5:28 am

That's probably only a problem on a Mac. On linux, you can use Ctrl+Alt+F1 to switch to a virtual terminal, and on Windows, you can press Ctrl+Shift+ESC to launch the task manager.
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Re: Does this map have too much detail

Post by Tanx » Thu Mar 05, 2009 12:13 am

I use linux and tried it, but it was so slow it didn't even show that my other computer had joined until about 3 minutes later.
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Re: Does this map have too much detail

Post by Spazzy McGee » Thu Mar 12, 2009 11:51 am

blast wrote:That's probably only a problem on a Mac. On linux, you can use Ctrl+Alt+F1 to switch to a virtual terminal, and on Windows, you can press Ctrl+Shift+ESC to launch the task manager.
If BZFlag Crashes in fullscreen mode, hold Cmd-Alt-Esc for a few seconds, and it will be force-quit.

To stop a crashed BZFS process quit it in the Activity Monitor.
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Re: Does this map have too much detail

Post by Zac » Sat Mar 14, 2009 10:04 pm

Not to much detail!! need more!! :D :D

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