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Does this map have too much detail

Posted: Sun Mar 01, 2009 1:15 am
by Tanx
This map has very fine detail (I think I might of overdone it a little). I'm seeing how much detaill I can make a city with.

Re: Does this map have too much detail

Posted: Sun Mar 01, 2009 2:47 am
by Bambino
You can never have to much detail :wink:, I like the pop bottles (or are they fluides for your tank :wink:) it looks really nice so far, good work.

Re: Does this map have too much detail

Posted: Sun Mar 01, 2009 11:29 am
by Spazzy McGee
Wow, that's an amazing map, considering it's made entirely out of primitive objects. Did you make it entirely in a text editor? That takes me back to the good ol' days ;)

Only thing i'd be worried about is the frame rate. The more objects you have, the more polygons there are to draw, so players on older or less capable computers can't handle it.

Re: Does this map have too much detail

Posted: Sun Mar 01, 2009 4:29 pm
by Agent West
nice one, tanx!

Spazz, does BZFlag draw only visible polygons, or all of them?

Re: Does this map have too much detail

Posted: Sun Mar 01, 2009 9:01 pm
by tobylane
NICE! There is a map of a whole city out there somewhere, on the same server as Missile War.

The main limits are polygons for drawing - the question above matters a lot and images which means a raster (png, jpeg opposed to vector like polygons, svg) are slow on slow connections the first time.

Re: Does this map have too much detail

Posted: Sun Mar 01, 2009 9:50 pm
by Bambino
tobylane wrote:NICE! There is a map of a whole city out there somewhere, on the same server as Missile War.
Is it OveRdOse (or something like that) by teamvss? It's hosted on a zaphod server.

Re: Does this map have too much detail

Posted: Sun Mar 01, 2009 10:47 pm
by Spazzy McGee
tobylane wrote:NICE! There is a map of a whole city out there somewhere.
Louman's Metropolis?

In terms of drawn polygons, I'm fairly sure BZFlag draws everything within the field of view - so even if the object is behind another, and therefore out of sight, it is still drawn. You can increase framerate quite considerably by using tricks like making unseen faces (like ones touching the ground) invisible, and setting up material's settings correctly.

You can also use methods like Drawinfo and LOD to speed up rendering.

I also know from experiments Optic Delusion has done that many smaller faces are better than one huge one. And in many cases, it's better to triangulate a complicated polygon, than give it loads of vertices.

Re: Does this map have too much detail

Posted: Mon Mar 02, 2009 12:04 am
by Tanx
Yes it is being done with only a text editor.
The supermarket (well that's in another league compared with the bottles :wink: )
I'll let you see it as soon as I'm done (most likely by tomorrow I'll be done with it)

(The name for the map describes it very WELL)

Re: Does this map have too much detail

Posted: Mon Mar 02, 2009 3:42 am
by Agent West
...and before long GrandTheftTank-BZF will be coming out :)

Re: Does this map have too much detail

Posted: Tue Mar 03, 2009 12:29 am
by Tanx
I now think there is such a thing as too much detail because when I tried to load my map with the supermarket It couldn't load it after 3 minutes

Re: Does this map have too much detail

Posted: Tue Mar 03, 2009 6:03 pm
by Tanx
ok I was able to take some screenshots (one of my computers couldn't handle it as shown by the screenshots :wink:)

I don't think the screenshots can show it that well so I'll include the map file with it.



***WARNING: IF YOU TRY TO START THE FILE AND DRIVE THROUGH THE MAP YOU DO SO AT YOUR GRAPHIC CARD'S RISK***


It CAN crash your computer or make it slow (as I found out :turtle: It's a good thing I have two computer's with bzflag )

Re: Does this map have too much detail

Posted: Tue Mar 03, 2009 8:16 pm
by Bambino
Very nice and lots of detail, good work :) I just gotta say, ha! your tank is [nr] on your localhost (right?) :twisted:

Re: Does this map have too much detail

Posted: Wed Mar 04, 2009 12:08 am
by Tanx
:book:
Tanx wrote:(one of my computers couldn't handle it as shown by the screenshots :wink:)
Yes it is one of the two computers I use for bzflag. This is why there is a warning on my above post (for anyone who might NOT have a second computer to log in remotely and stop the process as I had to do).

Re: Does this map have too much detail

Posted: Wed Mar 04, 2009 5:28 am
by blast
That's probably only a problem on a Mac. On linux, you can use Ctrl+Alt+F1 to switch to a virtual terminal, and on Windows, you can press Ctrl+Shift+ESC to launch the task manager.

Re: Does this map have too much detail

Posted: Thu Mar 05, 2009 12:13 am
by Tanx
I use linux and tried it, but it was so slow it didn't even show that my other computer had joined until about 3 minutes later.

Re: Does this map have too much detail

Posted: Thu Mar 12, 2009 11:51 am
by Spazzy McGee
blast wrote:That's probably only a problem on a Mac. On linux, you can use Ctrl+Alt+F1 to switch to a virtual terminal, and on Windows, you can press Ctrl+Shift+ESC to launch the task manager.
If BZFlag Crashes in fullscreen mode, hold Cmd-Alt-Esc for a few seconds, and it will be force-quit.

To stop a crashed BZFS process quit it in the Activity Monitor.

Re: Does this map have too much detail

Posted: Sat Mar 14, 2009 10:04 pm
by Zac
Not to much detail!! need more!! :D :D