Castle Onslaught

Previews and comments on future maps.
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Mopar Madness
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Castle Onslaught

Post by Mopar Madness »

Map's just your standard 2 castle map, geno mid, 1 oo mid which kills you if you grab it, along with 4 jm and 4 cb flags, bases have 2 gm towers, an underground section good for laser sniping to the ground floor, 2 teles that take you to sb corners and sw on top of the sb sections for enemys to kill sb campers easy. The bases have moats that are safe to enter and have low jump physics and bring you into the underground part of the base.Please come, check it out, have fun, help debug it :).

Map is currently up at BZBattleGround.com:7598

Current known issues:
•Meshes in moat suck tanks in, I'm working on fixing that
•Tanks can touch a death physics I dontt want them to be able to touch, I got that fixed for next update

Map layout development is pretty much over, but I will update if I come up with a better layout.
Currently the textures on the map are very big, 11mb to be exact, they will be lowered to 3 mb pending admins at the bz image uploader site accepting the smaller textures. Other than that, focusing mainly on improving the map setting and server settings right now.

Blue base as seen from Red left GM tower
Red Base
Blue Base
Moat at Blue Base
A Basement below a Base
Inside the Blue Castle
Red Base as seen from Blue sniper window
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allejo
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Re: Castle Onslaught

Post by allejo »

really good map. i havent played it yet but judging from the screenies it looks awesome! keep up the good work
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Crallion
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Re: Castle Onslaught

Post by Crallion »

This map was really fun. I liked the sniping spots especially. Hope others like it too. :D
Time is a great teacher, but unfortunately, it kills all its pupils ... - Louis Hector Berlioz

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gentle giant
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Re: Castle Onslaught

Post by gentle giant »

very creative map mopar, is this ur first?
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Mopar Madness
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Re: Castle Onslaught

Post by Mopar Madness »

no, had a few before it, but it is my best imo.
io
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Re: Castle Onslaught

Post by io »

yeah, well i played there (better said i waited for players there) for some time, and what i noticed is, that you really should add another way to get out of the water in front of the base.

Any ideas for the middle area as of yet ?
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