It's not the fall that kills you - It's the sudden stop

Previews and comments on future maps.
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It's not the fall that kills you - It's the sudden stop

Post by Spazzy McGee » Fri Aug 07, 2009 11:38 pm

This is very much still in early stages of development.

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It won't be released until 3.0 comes, anyway, because those circular bases require 3.0, among other things. The bases rotate, as do the floating platforms.

Needs a name too....
Last edited by Spazzy McGee on Fri Aug 07, 2009 11:50 pm, edited 2 times in total.
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Re: It's not the fall that kills you - It's the sudden stop

Post by Bambino » Fri Aug 07, 2009 11:41 pm

Speechless...
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Re: It's not the fall that kills you - It's the sudden stop

Post by Agent West » Fri Aug 07, 2009 11:42 pm

WOW!
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Re: It's not the fall that kills you - It's the sudden stop

Post by blast » Sat Aug 08, 2009 12:55 am

Oh man, I can't wait. That's looks completely awesome.
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Re: It's not the fall that kills you - It's the sudden stop

Post by Jefenry » Sat Aug 08, 2009 12:59 am

Very nice! It reminds me a bit of Life on Mars. I hope the vacuum of space doesn't rip your space station apart. :P

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Re: It's not the fall that kills you - It's the sudden stop

Post by mrapple » Sat Aug 08, 2009 2:27 am

Bambino wrote:Speechless...
x10
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Re: It's not the fall that kills you - It's the sudden stop

Post by Spazzy McGee » Sat Aug 08, 2009 2:43 am

Jefenry wrote:Very nice! It reminds me a bit of Life on Mars. I hope the vacuum of space doesn't rip your space station apart. :P
hehe, I'll have you know, it's made of a super-strong carbon-oxyetharibogenicresin...ol.

Yeah, I took the 'dome' idea from Life on Mars, and made it a bit grander, and a bit more detailed.

Thanks for the comments everyone ;)
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Re: It's not the fall that kills you - It's the sudden stop

Post by Bambino » Sat Aug 08, 2009 7:55 am

How big is the map? It looks huge in the screen shots.
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Re: It's not the fall that kills you - It's the sudden stop

Post by Spazzy McGee » Sat Aug 08, 2009 12:23 pm

The circle has a radius of 500, which means an area 785398 units^2. This is in comparison to the standard play area, 800*800, area 640000 units^2. So a little bit bigger than normal.

I think the vastness of the dome above makes it seem bigger than it is.
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Re: It's not the fall that kills you - It's the sudden stop

Post by Tanx » Sun Aug 09, 2009 11:48 pm

*whistles in amazement* that look fantastical, and amazing. just one question.
Will there be flags?
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Re: It's not the fall that kills you - It's the sudden stop

Post by Mudsquisher » Mon Aug 10, 2009 1:27 pm

amazment.........

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Re: It's not the fall that kills you - It's the sudden stop

Post by Spazzy McGee » Tue Aug 11, 2009 6:56 am

Tanx wrote:Will there be flags?
Yes. And thanks :)
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Re: It's not the fall that kills you - It's the sudden stop

Post by Dontkillme » Tue Aug 11, 2009 10:04 am

mrapplecomputer1 wrote:
Bambino wrote:Speechless...
x10
x20
This map looks awesome!
I can´t wait to play on this map :)

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Re: It's not the fall that kills you - It's the sudden stop

Post by Spazzy McGee » Sun Aug 16, 2009 6:45 am

Here's something i've been working on - it's a makeshift 'plasma ball'. I don't know if it will make it into the final version... I'll find some good screen capture software and take a video later, seeing as it's animated - you can't really see how it works without a video. You can imagine what it's like for now.

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Re: It's not the fall that kills you - It's the sudden stop

Post by Bambino » Sun Aug 16, 2009 7:37 am

Like the plazma balls when you touch it and all the strings move towards where your hand is? If so, very, very cool work.

Is it possible to make that with 2.0.X bzw objects? or something new in 3.0.0?
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Re: It's not the fall that kills you - It's the sudden stop

Post by Spazzy McGee » Sun Aug 16, 2009 9:03 am

Heya wrote:Like the plazma balls when you touch it and all the strings move towards where your hand is? If so, very, very cool work.

Is it possible to make that with 2.0.X bzw objects? or something new in 3.0.0?
It's done with objects available in 2.0.x - although it does use some 3.0-specific dynamic colors. But these could be ported back to 2.0.x if needed. That said, I don't think I will. This map won't be ready for ages.

The plasma ball is done with animated drawinfo, to simulate the moving arcs of electricity, some texture matrices to make the arcs look somewhat realistic, and some dynamic colors to make them flicker on and off.

It's attempting to look somewhat like this: http://www.youtube.com/watch?v=jcI8ihPkqs8
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Re: It's not the fall that kills you - It's the sudden stop

Post by zaphod » Mon Aug 17, 2009 9:53 am

you take bzflag mapmaking to a completely new level!!!

chapeau!!!
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Re: It's not the fall that kills you - It's the sudden stop

Post by Crallion » Tue Aug 18, 2009 1:09 am

Very, very, awesomely, cool. I like the plasma ball, its a cool concept. You said something about spinning... are there spinning, non drive-through DI objects in 3.0? That would be nice.

Very good map, hope you are able to complete sooner than anticipated :D .
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Re: It's not the fall that kills you - It's the sudden stop

Post by Spazzy McGee » Tue Aug 18, 2009 1:56 am

Crallion wrote:Very, very, awesomely, cool. I like the plasma ball, its a cool concept. You said something about spinning... are there spinning, non drive-through DI objects in 3.0? That would be nice.

Very good map, hope you are able to complete sooner than anticipated :D .
I use passable drawinfo to make things look as if they are spinning, and then Physics Drivers on invisible solid objects to make people feel as if they are spinning with the object.
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Re: It's not the fall that kills you - It's the sudden stop

Post by Crallion » Tue Aug 18, 2009 8:16 am

Thats a good idea... me likes it. But there are no solid DI in 3.0?
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Re: It's not the fall that kills you - It's the sudden stop

Post by joevano » Tue Aug 18, 2009 8:39 am

Crallion wrote:Thats a good idea... me likes it. But there are no solid DI in 3.0?
If there were he would have used them. DrawInfo has never been solid and still won't be in 3.0 .
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Re: It's not the fall that kills you - It's the sudden stop

Post by Crallion » Tue Aug 18, 2009 8:42 am

Noesss. :D Do you think that will be implemented in the foreseeable future? It would add such a huge level of gameplay.

But you would have to make it so that a DI objects path is no longer exclusively spherical, as it would be weird to hop on a box in orbit... very weird
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Re: It's not the fall that kills you - It's the sudden stop

Post by io » Wed Aug 19, 2009 6:41 pm

wow :) wow wow wow wow :)

Looking forward playing it, hopefully you get it at least a bit playable.
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Re: It's not the fall that kills you - It's the sudden stop

Post by teamvss » Mon Aug 24, 2009 4:38 pm

WOw!!!...
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Re: It's not the fall that kills you - It's the sudden stop

Post by Kasofa1 » Sat Oct 03, 2009 4:18 pm

Incredibleness! I was thinking of posting a map that I just made, but it pales in comparison to this.
:shock: Amazing!!

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