It's not the fall that kills you - It's the sudden stop

Previews and comments on future maps.
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Spazzy McGee
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Re: It's not the fall that kills you - It's the sudden stop

Post by Spazzy McGee » Sat Oct 03, 2009 6:57 pm

Here's a video of what's going on.

http://www.youtube.com/watch?v=zPOWP3z-BNE

Due to various reasons, I haven't worked on the map for a few weeks. However, new development will be going ahead in the coming weeks.
"Life is what happens to you while you're busy making other plans." - John Lennon

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Re: It's not the fall that kills you - It's the sudden stop

Post by joevano » Sat Oct 03, 2009 7:19 pm

Spazzy McGee, you have taken a seat LouMan's table of the best map makers in the universe. Awesome work.
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Re: It's not the fall that kills you - It's the sudden stop

Post by Bambino » Sat Oct 03, 2009 9:32 pm

I don't know what to say...
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Re: It's not the fall that kills you - It's the sudden stop

Post by lep » Sat Oct 03, 2009 9:51 pm

wow...I think deserve that seat. incredible.

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Re: It's not the fall that kills you - It's the sudden stop

Post by mrapple » Sat Oct 03, 2009 11:57 pm

simply amazing. Keep up the AMAZING work!
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Re: It's not the fall that kills you - It's the sudden stop

Post by Mopar Madness » Mon Oct 05, 2009 1:30 am

by far the best map I've ever seen, prolly too complicated, but some cool eye candy would be if the earth could spin, a moon revolve around the earth, and a sun revolve around the map. They'd probably be moving so slow though no one would really notice, but it would give a cool effect when the sun or moon would go behind earth or eclipse each other.

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Re: It's not the fall that kills you - It's the sudden stop

Post by blast » Mon Oct 05, 2009 2:05 am

The Earth is just a texture in that map, as part of a sky box more than likely.
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Re: It's not the fall that kills you - It's the sudden stop

Post by Spazzy McGee » Mon Oct 05, 2009 2:41 am

blast wrote:The Earth is just a texture in that map, as part of a sky box more than likely.
Spot on. The earth is a skybox that I made from some NASA images - and there is a moon: it's quite small though, as it's still quite far away from the earth. I tried to keep distances looking reasonably accurate.
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Re: It's not the fall that kills you - It's the sudden stop

Post by lep » Mon Oct 05, 2009 4:46 am

and you hav done a great job...even with minor details. keep it up spazzy!

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Re: It's not the fall that kills you - It's the sudden stop

Post by Gamma » Mon Oct 05, 2009 8:27 pm

Omg, this map looks amazing

on a scale of 1-10 (10 being best) I would rate a 100 :D
Good Work!
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Re: It's not the fall that kills you - It's the sudden stop

Post by clarahobbs » Sun Oct 11, 2009 2:24 pm

This is amazing. The one thing I'm worried about is that often circular maps or maps with lots of texturing aren't popular or just aren't fun to play. But this is truly beautiful. Now 3.0 needs to be released.
FKA Ratfink

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Re: It's not the fall that kills you - It's the sudden stop

Post by Spazzy McGee » Sun Oct 11, 2009 2:27 pm

Ratfink wrote:This is amazing. The one thing I'm worried about is that often circular maps or maps with lots of texturing aren't popular or just aren't fun to play. But this is truly beautiful. Now 3.0 needs to be released.
How many have been made? I know I've made at least two of them - and yes, they weren't that great.
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Re: It's not the fall that kills you - It's the sudden stop

Post by SammyTin » Sun Oct 18, 2009 1:22 am

I saw the video on BZExcess fantastic map!

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Re: It's not the fall that kills you - It's the sudden stop

Post by Kasofa1 » Mon Nov 09, 2009 5:11 pm

Jaw, meet floor. Floor, meet jaw. Incredible! (Yes, I know, I already posted, but I wanted to say SOMETHING.)

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Re: It's not the fall that kills you - It's the sudden stop

Post by Abominable » Wed Nov 11, 2009 12:53 am

You never fail to impress.
Great work spazzy, I look forward to playing this!
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Re: It's not the fall that kills you - It's the sudden stop

Post by rhapsody » Mon Dec 14, 2009 5:25 am

Incredible..

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Re: It's not the fall that kills you - It's the sudden stop

Post by Spazzy McGee » Thu Jan 07, 2010 3:53 am

Just thought that I would update you all: The maps is pretty much finished, as far as I see it. From here on in it'll probably be just tuning everything to look nice. I'm just waiting on the release of BZFag 3.0 before I release it properly. That said, I'm sure i'll keep thinking of new things to add, and new ideas to try (which is what this project has been all about) before 3.0 eventually rolls around.

I haven't got a clue how the map itself will actually play - I must admit that I designed this mostly with the eye-candy in mind, but we'll see how it goes. That said, it showcases pretty much every new map feature available in BZFlag 3.0, so at least in that sense it could provide interesting play.

Screenshots and maybe another video coming soon.

A happy new year to you all, and thanks for all your kind comments. Here's to hoping we'll see a new generation of great maps this year (I'm holding out for a dash of louman's magic).
"Life is what happens to you while you're busy making other plans." - John Lennon

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Re: It's not the fall that kills you - It's the sudden stop

Post by Spazzy McGee » Thu Jan 07, 2010 4:26 am

"Life is what happens to you while you're busy making other plans." - John Lennon

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Re: It's not the fall that kills you - It's the sudden stop

Post by Spazzy McGee » Fri Jan 08, 2010 2:12 am

"Life is what happens to you while you're busy making other plans." - John Lennon

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Re: It's not the fall that kills you - It's the sudden stop

Post by joevano » Fri Jan 08, 2010 2:41 am

Spazzy McGee wrote:And a new video:
http://www.youtube.com/watch?v=kWZuJP93MaI
Even better than the pics :)
There is nothing worse than aggressive stupidity. -- Johann Wolfgang von Goethe
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln

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Re: It's not the fall that kills you - It's the sudden stop

Post by Gamma » Fri Jan 08, 2010 2:43 am

I know this is my second post but I just saw the video... Spazzy you have mad mapping skillz! :D
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Re: It's not the fall that kills you - It's the sudden stop

Post by Bambino » Fri Jan 08, 2010 5:04 am

Tried it out for a few minutes and it is unbelieveable! I love the jumpers and the team-only teleporters. Magical...
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Re: It's not the fall that kills you - It's the sudden stop

Post by mrapple » Sat Jan 09, 2010 2:31 am

Speechless.....

And I thought the video looked cool!!

After Bambino posted saying he tried it out, I fired up my 2.99.x client and tested the map.

Simply amazing... I have to agree the round bases and team only teleporters add a VERY nice touch.

Personally, I really like all of the texturing and can't imagine how long it took to make!

Wonderful job Spazzy.
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Re: It's not the fall that kills you - It's the sudden stop

Post by trepan » Sat Jan 09, 2010 3:25 am

With SVN r20710, I've added the noRadarOutline parameter to
materials (which works for both mesh face links and bases), and removed
the linkSrcNoRadar mesh face parameter. This could help you clean
up the look of the team bases in the radar (all those outline segments...)

If you used bzfs -setforced radarStyle 3, you can do some interesting
things with the radarSpecial property (which requires one of the 'fast'
radar modes). It allows you to render textured objects into the radar.

You might consider setting your "electric lines" (both types), to noRadar.

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Re: It's not the fall that kills you - It's the sudden stop

Post by McYukon » Sat Jan 09, 2010 5:38 am

Incredible!!
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