Water Crossing, Warning, rusty tanks!

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Kasofa1
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Water Crossing, Warning, rusty tanks!

Post by Kasofa1 »

I have been working on this map for a while, wanted to see what people think about it.
Screenies attached below. The only part I don't have working is a shockwave world weapon in the middle that is supposed to shrink, when I put -set _shockinradius 20 and -set _shockoutradius 1 nothing happens, I just hear the SW noise when I'm near the middle.

-K
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mrapple
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Re: Water Crossing, Warning, rusty tanks!

Post by mrapple »

super cool map!

im pretty sure to get the sw to fire in you set it like this:

_shockInRadius -20
_shockOutRadius 21

and fyi you forgot to attach the map file and a license ;D
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Kasofa1
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Re: Water Crossing, Warning, rusty tanks!

Post by Kasofa1 »

This isn't the released maps board, is it? ;)
Unless I'm mistaken, unless I'm releasing it I don't need a license or to post the map.
If I do that, won't my SW go from size 20 to size 21?

-K
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mrapple
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Re: Water Crossing, Warning, rusty tanks!

Post by mrapple »

im not sure try it.

oh my error. its not on the map release board XD
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blast
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Re: Water Crossing, Warning, rusty tanks!

Post by blast »

Even if this was the "maps releases" forum, that doesn't mean that everyone would attach a map file, since that would mean they need to release it for anyone to use.
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Kasofa1
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Re: Water Crossing, Warning, rusty tanks!

Post by Kasofa1 »

I'm still having some trouble with the Shockwave, I decided to make it go 'tanklength' to '15 bzunits' for size. I still do want it to shrink if possible. By the way, what is the default tank length?

-K
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Bambino
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Re: Water Crossing, Warning, rusty tanks!

Post by Bambino »

_tankHeight 2.05
_tankLength 6
_tankRadius 4.32

Check with /set and scroll up.
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Kasofa1
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Re: Water Crossing, Warning, rusty tanks!

Post by Kasofa1 »

Ok, but my SW shrink still isn't working. :?
I'll go post again on the mapping help.

-K
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mrapple
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Re: Water Crossing, Warning, rusty tanks!

Post by mrapple »

ok i figured it out after 30 seconds of testing :|

_shockOutRadius 0

_shockInRadius -20

for example, a shockwave will start 20WU out then come in.

hope this helps
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lep
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Re: Water Crossing, Warning, rusty tanks!

Post by lep »

Well put mrapp :D

ha great map here K. looking good, cant wait to play

lep
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Kasofa1
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Re: Water Crossing, Warning, rusty tanks!

Post by Kasofa1 »

Thanks Mrapp, that helps. Thanks!

-K
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mrapple
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Re: Water Crossing, Warning, rusty tanks!

Post by mrapple »

anytime :D

cant wait to see the map in play
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Kasofa1
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Re: Water Crossing, Warning, rusty tanks!

Post by Kasofa1 »

Neither can I.

-K
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Kasofa1
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Re: Water Crossing, Warning, rusty tanks!

Post by Kasofa1 »

Ok, I have posted this to the release boards, I just hope that someone offers to host it for me.

-K
I can get a positive score; I just choose not to.
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