Cave Warfare

Previews and comments on future maps.
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ahs3
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Cave Warfare

Post by ahs3 » Mon Apr 12, 2010 1:24 am

The idea is somewhat simple, A capture the flag map where the team flags spawn on the opposite end of the map. If your shot while carrying a team flag, the flag resets. It takes a great deal of teamwork to cap.

Its up at bzbattleground.com:5973

for testing.
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geno
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zaphod
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Re: Cave Warfare

Post by zaphod » Mon Apr 12, 2010 8:18 am

love it! good concept ::: especially the "underground-dimensionality" it has with the different levels and layout!
maybe sizing the textures a bit smaller to fit it 1:1 would make it visually even more attractive?
anyway ::: you're crazy ahs3 ;-) (how many hours went into this one?)



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darkid
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Re: Cave Warfare

Post by darkid » Mon Apr 12, 2010 11:21 am

that Geno flag is my ire. And the wws don't help.

fix the sl yet?

and I'd like more tunnels... maybe ones w/ noradar?
and some 1-way shot walls on the flag areas.
Darkid--Not a happy camper.

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