Overkill

Previews and comments on future maps.
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Tanx
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Overkill

Post by Tanx » Thu May 05, 2011 2:46 am

I'm giving a preview type map to overkill the city. It's kind of a hybrid between a city map, and a normal map.
almost half of the map area, is filled so far. the boxes on ground show the places where city type buildings are going to be constructed. I'm going to use this map, as a sort of a compass, guiding me through the rest of overkill the city.
The longest part of the creation of this map, and of overkill is designing every single building. Thankfully I'm done designing this map, but I still have a few more structures to finish in overkill the city.
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bzfi0351.png
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bzfi0350.png
(91.95 KiB) Not downloaded yet
bzfi0349.png
(81.01 KiB) Not downloaded yet
known as: Tanx, Eoncho, ckw.
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Mark_IV
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Re: Overkill

Post by Mark_IV » Thu May 05, 2011 6:48 pm

Looks nice so far. Can't wait to play on it.

mdskpr
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Re: Overkill

Post by mdskpr » Thu May 05, 2011 9:09 pm

Those are some nice spiral structures, you made them in a modeler right?

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mahem1
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Re: Overkill

Post by mahem1 » Thu May 05, 2011 11:00 pm

MDSKPR wrote:Those are some nice spiral structures, you made them in a modeler right?
Not necessarily, Make an arc, spin it on it's side, then shear it sideways.
Very nice use of that modifer!
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Tanx
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Re: Overkill

Post by Tanx » Fri May 06, 2011 12:23 am

mahem1 is right, I didn't use a modeler but, I didn't use shear either. Instead I used a mesh, calculated the points that would be necessary for this, and later I typed it.

I still have a more difficult one to make though, and unlike that one, which neatly goes around, this one collapses inward. I finished designing that one fairly recently (when I say design that includes calculating the points for these type of objects). It takes some graph paper to design some of these objects, and of course a calculator (don't tell the conservationists that I use lots of graph paper :wink:

and as long as I'm answering your question I might as well add some more visual aids.
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bzfi0352.png
a look at the appartment building, as well as others
(134.67 KiB) Not downloaded yet
bzfi0355.png
closer look at the EPO aka "exotic pyramid object"
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mahem1
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Re: Overkill

Post by mahem1 » Fri May 06, 2011 12:46 am

Maybe you can put a linear physics that could carry you to the top.
It looks pretty hard/ impossible to strafe up.
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Re: Overkill

Post by Tanx » Sat May 07, 2011 3:23 am

if you're refering to a "mofo jump" that won't be necessary. A part of all the buildings floors are jumpthough, and visibly so. I don't have much left to do, perhaps 2-6 hours worth, plus fixing any bugs.
known as: Tanx, Eoncho, ckw.
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