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Race track testing

Posted: Mon Aug 22, 2011 8:59 pm
by yarro
I have a model and some screen shots of a race track test. Model is a bit hard to get into a world but I am making gradual process.
Some help I would like is how to make the shiny floor with reflection and how to set skidding and floor death, any good man pages for that?
Could be a rabbit chase, free for all or team. Another question is what editor loads bases best and lets you position them? BZWorkbench?
I'll release the model as a BZW when I get it tweaked right.
:turtle:
X.jpg
(219.84 KiB) Not downloaded yet
TRAX0.png
(490.66 KiB) Not downloaded yet
TRAX1.png
(527.82 KiB) Not downloaded yet

Re: Race track testing

Posted: Mon Aug 22, 2011 10:29 pm
by Bambino
Sweet rabbit map. Try the map making section of the wiki, should have everything you need.

Re: Race track testing

Posted: Thu Sep 01, 2011 1:13 pm
by hutty
shiny floor is a server setting that is set in the config file (i think its mirror 1 or something like that... look it up on the wiki)
making the floor kill the player is easy... just make a very shot invisible box that covers the entire floor. Then apply the death physics setting to the box (look at the wiki)
skidding... not sure... if you mean sliding then that is done with physics as well. actual skidding may be impossible.(again see wiki)

WIKI !!!! http://wiki.bzflag.org/Main_Page

Re: Race track testing

Posted: Fri Sep 02, 2011 1:00 am
by yarro
I can load it, it is pretty huge. So here is a screenshot.
I'll release something soon.
bzfi0005.png
(90.49 KiB) Not downloaded yet

Re: Race track testing

Posted: Sun Sep 04, 2011 6:58 pm
by yarro
Here is a test bzf world. get a wings flag to test driving on the track. The problem is that the surface is a mesh so I'm not sure I can fix that although it seems to have worked better in the past. Any ideas just holler.

BZRaceTest by yarro is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.