Castle Garden, my first map

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heartnet
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Castle Garden, my first map

Post by heartnet » Fri Mar 09, 2012 8:26 pm

Hello.

I really want some cooperators to finish up my first map. I named it "Castle Garden".
I have been creating it since March 2011 but it is still incomplete.
Recently I am about to be losing the enough motivation to finish but I want to finalize and release it in public if possible.

Let me introduce about my map a little.
It is a 2 team CTF map, Red vs Blue and mainly for Laser snipers and ST sneaks.
I have been writing it only with a text editor, not with some dedicated tools like Wings3D.
It is because I am not a 3DCG artist/creator and don't know how to use it.
I attached a rough small picture of my map.
castle_garden.png
castle_garden.png (126.47 KiB) Viewed 689 times
One of the problem is that FPS value extremely drops down on the specific place.
I guess it is because there are too many surfaces of the objects in the screen.
BZFlag client tries to render everything even if the fog is so dense or objects which are behind others.
If I continue creating my map and putting more objects, it will help the problem worse.

Excepting the problem, I want someone's help.
I have the rough complete image of my map in my head.
And I also have some informative pictures for it.
Firstly I have to complete castles then I will try to make a garden on outside of the castles.

If someone can help me, I would like to invite you to my global group and then you can see it on the list.
Currently I advertise it only for the members of the private group.
And I reveal the original source code of my map if needed.

Thank you very much for reading.

PS
I attached the original image that was used for the advertisement.
castle_garden_incomplete.png
(657 KiB) Not downloaded yet
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blast
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Re: Castle Garden, my first map

Post by blast » Sat Mar 10, 2012 1:43 am

heartnet wrote:One of the problem is that FPS value extremely drops down on the specific place.
I guess it is because there are too many surfaces of the objects in the screen.
BZFlag client tries to render everything even if the fog is so dense or objects which are behind others.
If I continue creating my map and putting more objects, it will help the problem worse.
This can also happen if you have a complicated (flat) mesh that the tank drives over, like, say, a mesh grid. If you do have something like that, you could replace that with an alpha blended PNG file.
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ahs3
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Re: Castle Garden, my first map

Post by ahs3 » Sat Mar 10, 2012 3:40 am

If you use a lot of arcs and cones with a high number of divisions, this can cause a problem with a lot of them. On complex maps like this, it is usually better to use mesh simply because it uses less faces to achieve the same task. If you need help with using a modeler like wings3d. I would be glad to help. I am usually on irc.

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heartnet
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Re: Castle Garden, my first map

Post by heartnet » Sat Mar 10, 2012 6:31 pm

Thank you for replying.
blast wrote:
heartnet wrote:One of the problem is that FPS value extremely drops down on the specific place.
I guess it is because there are too many surfaces of the objects in the screen.
BZFlag client tries to render everything even if the fog is so dense or objects which are behind others.
If I continue creating my map and putting more objects, it will help the problem worse.
This can also happen if you have a complicated (flat) mesh that the tank drives over, like, say, a mesh grid. If you do have something like that, you could replace that with an alpha blended PNG file.
My map consists of some basic objects. Does the problem show up even if in such situation? So how do I replace them like you told?
ahs3 wrote:If you use a lot of arcs and cones with a high number of divisions, this can cause a problem with a lot of them. On complex maps like this, it is usually better to use mesh simply because it uses less faces to achieve the same task. If you need help with using a modeler like wings3d. I would be glad to help. I am usually on irc.
I see. So maybe I have to convert the objects into meshes. But I don't know how to do it.
So could you help me? Firstly I will invite you to my group and introduce my map a little.
In addition, I am going to contact you on IRC.

Thank you.
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Agent West
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Re: Castle Garden, my first map

Post by Agent West » Sun Mar 25, 2012 6:27 am

Would it be possible to adjust the 'draw distance' so not as much is rendered at any given moment?
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JeffM
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Re: Castle Garden, my first map

Post by JeffM » Sun Mar 25, 2012 3:44 pm

All you can do is LOD with drawinfo.

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