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Stand Your Ground!

Posted: Tue Jan 23, 2018 5:57 am
by Gollum
This is my current project.
Very generic so far. Looking to shrink it down a bit, and have a few more twists.
But here is a start.

License: Creative Commons Attribution-Share Alike 3.0

Re: Stand Your Ground!

Posted: Wed Jan 24, 2018 12:17 am
by JeffM
Previews man... always show the previews! :D

Image

Animated Preview Image

Re: Stand Your Ground!

Posted: Wed Jan 24, 2018 12:28 am
by Gollum
And how do I do such a thing? Haha

Re: Stand Your Ground!

Posted: Wed Jan 24, 2018 6:46 pm
by Zehra
Rengar wrote: Wed Jan 24, 2018 12:28 am And how do I do such a thing? Haha
This is a preview from a map making tool known as UnityBZWTools.

Originally written by TeamVSS as Unity3D Box Export To Bzflag Map Format.
This was later updated by JeffM and improved on the original work and made it support other objects.(Original only supported boxes it seems.)
This became known/released as UnityBZWTools on the forum thread UnityBZWTools (WIP).

The source code of the project can be viewed at github.com/JeffM2501/UnityBZWTools.

Note: I believe you will need to install 'Unity' for the map editor to work.

-Zehra

Re: Stand Your Ground!

Posted: Thu Jan 25, 2018 1:59 am
by JeffM
Zehra, please do not speak about things you don't know anything about. You make your self look like a fool.

My code is in NO WAY based on the work of "TeamVSS", it is a completely unique codebase.
It is based on a project to turn all components of BZFlag into reusable C# libraries.BZWTools uses the world and bzw.io portions of that project.
https://github.com/JeffM2501/LibBZFlag

And yes, you need unity to load/edit the map, and imagemagick to build the animated gifs.

Re: Stand Your Ground!

Posted: Thu Jan 25, 2018 11:05 pm
by Zehra
My bad, was incorrect on this.
@JeffM, thanks for correcting this and for the advice.

-Zehra