Work in progress: Necromancer
- Dutchrai
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Work in progress: Necromancer
I figured it might be a novel idea to let you see the 'work in progress' of a map as it is being developed.
What I'm going to do is post daily screenshots of my current map right here in this topic. You will see structures being erected, sometimes wiped out, but often changed or tuned.
The working title of my current map is 'Necromancer'. It is 60% finished, so you'll see a few empty patches at first.
It already has some features you haven't seen before, amongst which are 'walking bullets' and a special type of 'timebomb', but you'll have to wait for the map's release to see these in action!
Estimated number of objects will be between 500 and 600, which will run smoothly on most computers.
There will be secret passages, traps, pitfalls, highways, tunnels and complex structures. It's also an assymetric map, meaning every corner is unique (and that it's a lot of work). Gameplay should be great when there are 6 to 12 players on.
Editing is fully done in a text editor, but I continuously use BZEdit to preview the map in 3D.
Of course, feel free to discuss the map in this topic
What I'm going to do is post daily screenshots of my current map right here in this topic. You will see structures being erected, sometimes wiped out, but often changed or tuned.
The working title of my current map is 'Necromancer'. It is 60% finished, so you'll see a few empty patches at first.
It already has some features you haven't seen before, amongst which are 'walking bullets' and a special type of 'timebomb', but you'll have to wait for the map's release to see these in action!
Estimated number of objects will be between 500 and 600, which will run smoothly on most computers.
There will be secret passages, traps, pitfalls, highways, tunnels and complex structures. It's also an assymetric map, meaning every corner is unique (and that it's a lot of work). Gameplay should be great when there are 6 to 12 players on.
Editing is fully done in a text editor, but I continuously use BZEdit to preview the map in 3D.
Of course, feel free to discuss the map in this topic
- Attachments
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- necro2911.jpg
- Necromancer on November 29
- (91.79 KiB) Downloaded 242 times
Last edited by Dutchrai on Tue Nov 30, 2004 7:14 am, edited 1 time in total.
- ducatiwannabe
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- Dutchrai
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November 30
I just tried uploading the screenshot for November 30, but unfortunately there seems to be some upload problem with the forum at the moment.
Anyway, there are two additions to the last screenshot:
- started work on a 'getto' area in the X+,Y- sector
- almost completed a 'canyon' area (with a cool bridge!) in the X-,Y+ sector.
I will try to upload the picture again later today.
Anyway, there are two additions to the last screenshot:
- started work on a 'getto' area in the X+,Y- sector
- almost completed a 'canyon' area (with a cool bridge!) in the X-,Y+ sector.
I will try to upload the picture again later today.
- Dutchrai
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November 30
Attaching of files in this forum works again, so here it is, the image of Necromancer on November 30!
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- necro3011.jpg
- Necromancer on November 30
- (94.6 KiB) Downloaded 208 times
- Dutchrai
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December 1
Today I've added a downtown area with some tough-to-jump skyscrapers. Skilled tankers will love them!
The Canyon area plus Golden Gate bridge is finished.
Evenly distributed pyramids have been added for Laser deflection purposes.
The attached screenshot has been taken from a different angle them the previous shots, revealing some new details.
The Canyon area plus Golden Gate bridge is finished.
Evenly distributed pyramids have been added for Laser deflection purposes.
The attached screenshot has been taken from a different angle them the previous shots, revealing some new details.
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- necro0112.jpg
- Necromancer on December 1
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- Dutchrai
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Well you might be a grumbling man , but you're right ...and very observant. As a matter of fact, I planned the layout of Necromancer such that it would offer similar gameplay to Rat Lab, with an open space in the middle, an off-centre tall 'castle/pyramid', highways around and teleporters in a similar arangement. I did not choose to do this because of something trivial like a lack of imagination, but rather, since I'm very fond of the gameplay of Rat Lab (which in my own humble opinion is kinda smooth). However, all of the structures are unique and gamers should have a blast in it (or be blasted...whichever you choose).
As for Mad City...it was this map that inspired me to start mapping in the first place, about 2 years ago. It's a great map and always will be. Learned my moves on this one and have some very good memories of it.
However, as for Necromancer, I would say it's just my style, and also that it is much more like my 'Castle' series of maps (King and Queen) than any other map
As for Mad City...it was this map that inspired me to start mapping in the first place, about 2 years ago. It's a great map and always will be. Learned my moves on this one and have some very good memories of it.
However, as for Necromancer, I would say it's just my style, and also that it is much more like my 'Castle' series of maps (King and Queen) than any other map
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Coming Soon!
I've been test-driving Necromancer for a day now and will probably release it later tonight.
In the mean time I made a last screenshot, opened a photo editor, and labeled all the larger structures. Have a look at it! Now at least every building has a name
There will be no more screenshot since this is a final one.
For those that are going to give it a try later, and say that two things are impossible...they are not.
1) The tight-rope spanned high across the Golden Gate bridge CAN be driven upon.
2) The tallest sky scraper CAN be reached.
Back to testing, see you later.
In the mean time I made a last screenshot, opened a photo editor, and labeled all the larger structures. Have a look at it! Now at least every building has a name
There will be no more screenshot since this is a final one.
For those that are going to give it a try later, and say that two things are impossible...they are not.
1) The tight-rope spanned high across the Golden Gate bridge CAN be driven upon.
2) The tallest sky scraper CAN be reached.
Back to testing, see you later.
- Attachments
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- Necromancer.jpg
- Necromancer Final
- (118.98 KiB) Downloaded 194 times
- Dutchrai
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It's out!
Necromancer is out!
Please go to this new topic to get it:
http://bzbb.bzflag.org/viewtopic.php?t=2368
Enjoy.
Please go to this new topic to get it:
http://bzbb.bzflag.org/viewtopic.php?t=2368
Enjoy.