Work in progress: Necromancer

Previews and comments on future maps.
Post Reply
User avatar
Dutchrai
Private First Class
Private First Class
Posts: 394
Joined: Sat Dec 07, 2002 3:12 am
Location: Singapore
Contact:

Work in progress: Necromancer

Post by Dutchrai »

I figured it might be a novel idea to let you see the 'work in progress' of a map as it is being developed.

What I'm going to do is post daily screenshots of my current map right here in this topic. You will see structures being erected, sometimes wiped out, but often changed or tuned.

The working title of my current map is 'Necromancer'. It is 60% finished, so you'll see a few empty patches at first.
It already has some features you haven't seen before, amongst which are 'walking bullets' and a special type of 'timebomb', but you'll have to wait for the map's release to see these in action!

Estimated number of objects will be between 500 and 600, which will run smoothly on most computers.

There will be secret passages, traps, pitfalls, highways, tunnels and complex structures. It's also an assymetric map, meaning every corner is unique (and that it's a lot of work). Gameplay should be great when there are 6 to 12 players on.

Editing is fully done in a text editor, but I continuously use BZEdit to preview the map in 3D.

Of course, feel free to discuss the map in this topic :o
Attachments
necro2911.jpg
Necromancer on November 29
(91.79 KiB) Downloaded 242 times
Last edited by Dutchrai on Tue Nov 30, 2004 7:14 am, edited 1 time in total.
User avatar
ducatiwannabe
Private First Class
Private First Class
Posts: 3258
Joined: Tue Aug 10, 2004 3:55 pm
Location: Planet Earth
Contact:

Post by ducatiwannabe »

Woah! Cool map! It will be lots of fun when it comes out :)

I'm working on a new one too...
User avatar
Scorch
Private First Class
Private First Class
Posts: 747
Joined: Thu Sep 30, 2004 12:16 am

Post by Scorch »

That's a realy neat map what is the estimated size?
User avatar
Dutchrai
Private First Class
Private First Class
Posts: 394
Joined: Sat Dec 07, 2002 3:12 am
Location: Singapore
Contact:

Post by Dutchrai »

Oh yeah, the size...forgot that! It will be a standard sized map (800 by 800 units)
User avatar
Dutchrai
Private First Class
Private First Class
Posts: 394
Joined: Sat Dec 07, 2002 3:12 am
Location: Singapore
Contact:

November 30

Post by Dutchrai »

I just tried uploading the screenshot for November 30, but unfortunately there seems to be some upload problem with the forum at the moment.

Anyway, there are two additions to the last screenshot:
- started work on a 'getto' area in the X+,Y- sector
- almost completed a 'canyon' area (with a cool bridge!) in the X-,Y+ sector.

I will try to upload the picture again later today.
User avatar
Scorch
Private First Class
Private First Class
Posts: 747
Joined: Thu Sep 30, 2004 12:16 am

Post by Scorch »

By size i meant file size do you know about how big it will be? i am asking if it will be < 1mb or > 1mb
User avatar
Dutchrai
Private First Class
Private First Class
Posts: 394
Joined: Sat Dec 07, 2002 3:12 am
Location: Singapore
Contact:

Post by Dutchrai »

Filesize? In MB? I thought all BZFlag files were measured in a few KB...lol.

All jokes aside, I guess you can expect the usual 15 to 25 KB or so, or 0.015 to 0.025 if you like it in MB 8)
User avatar
Scorch
Private First Class
Private First Class
Posts: 747
Joined: Thu Sep 30, 2004 12:16 am

Post by Scorch »

ok thanx, i just wanted to know because i have a map uploader that is still "beta" and its limit file size is 1mb.
User avatar
Dutchrai
Private First Class
Private First Class
Posts: 394
Joined: Sat Dec 07, 2002 3:12 am
Location: Singapore
Contact:

November 30

Post by Dutchrai »

Attaching of files in this forum works again, so here it is, the image of Necromancer on November 30!
Attachments
necro3011.jpg
Necromancer on November 30
(94.6 KiB) Downloaded 208 times
User avatar
Dutchrai
Private First Class
Private First Class
Posts: 394
Joined: Sat Dec 07, 2002 3:12 am
Location: Singapore
Contact:

December 1

Post by Dutchrai »

Today I've added a downtown area with some tough-to-jump skyscrapers. Skilled tankers will love them!

The Canyon area plus Golden Gate bridge is finished.

Evenly distributed pyramids have been added for Laser deflection purposes.

The attached screenshot has been taken from a different angle them the previous shots, revealing some new details.
Attachments
necro0112.jpg
Necromancer on December 1
(95.84 KiB) Downloaded 214 times
User avatar
Scorch
Private First Class
Private First Class
Posts: 747
Joined: Thu Sep 30, 2004 12:16 am

Post by Scorch »

sweet! this is going to be a great map.
User avatar
ducatiwannabe
Private First Class
Private First Class
Posts: 3258
Joined: Tue Aug 10, 2004 3:55 pm
Location: Planet Earth
Contact:

Post by ducatiwannabe »

This isn't fair....sniffle my maps aren't this good :)

It's coming along great Dutch! But my jealousy is getting the best of me! :twisted: beware.....

my server is either:

zoom.servegame.com

or:

bzflag.sytes.net
Grumbler
Dev Monkey
Dev Monkey
Posts: 453
Joined: Wed Jul 09, 2003 3:06 pm
Location: Space

Post by Grumbler »

not to be completely negative, but, well, I am Grumbler.............the map looks like a glom of madcity/rat lab, and a couple other public map features onto a single map.

now that aside, it looks like an interesting map.
.........you kids, get out of my tank...........
User avatar
Dutchrai
Private First Class
Private First Class
Posts: 394
Joined: Sat Dec 07, 2002 3:12 am
Location: Singapore
Contact:

Post by Dutchrai »

Well you might be a grumbling man :( , but you're right :wink: ...and very observant. As a matter of fact, I planned the layout of Necromancer such that it would offer similar gameplay to Rat Lab, with an open space in the middle, an off-centre tall 'castle/pyramid', highways around and teleporters in a similar arangement. I did not choose to do this because of something trivial like a lack of imagination, but rather, since I'm very fond of the gameplay of Rat Lab (which in my own humble opinion is kinda smooth). However, all of the structures are unique and gamers should have a blast in it (or be blasted...whichever you choose).

As for Mad City...it was this map that inspired me to start mapping in the first place, about 2 years ago. It's a great map and always will be. Learned my moves on this one and have some very good memories of it.

However, as for Necromancer, I would say it's just my style, and also that it is much more like my 'Castle' series of maps (King and Queen) than any other map 8)
User avatar
Dutchrai
Private First Class
Private First Class
Posts: 394
Joined: Sat Dec 07, 2002 3:12 am
Location: Singapore
Contact:

Coming Soon!

Post by Dutchrai »

I've been test-driving Necromancer for a day now and will probably release it later tonight.

In the mean time I made a last screenshot, opened a photo editor, and labeled all the larger structures. Have a look at it! Now at least every building has a name :shock:

There will be no more screenshot since this is a final one.

For those that are going to give it a try later, and say that two things are impossible...they are not.

1) The tight-rope spanned high across the Golden Gate bridge CAN be driven upon.
2) The tallest sky scraper CAN be reached.

Back to testing, see you later.
Attachments
Necromancer.jpg
Necromancer Final
(118.98 KiB) Downloaded 194 times
User avatar
Dutchrai
Private First Class
Private First Class
Posts: 394
Joined: Sat Dec 07, 2002 3:12 am
Location: Singapore
Contact:

It's out!

Post by Dutchrai »

Necromancer is out!

Please go to this new topic to get it:

http://bzbb.bzflag.org/viewtopic.php?t=2368

Enjoy.
Post Reply