new generation of maps

Previews and comments on future maps.
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gbbiya
Private First Class
Private First Class
Posts: 38
Joined: Sun Mar 06, 2005 10:38 pm

new generation of maps

Post by gbbiya »

it just the beginnig hope u like




# World built with bzedit32 world class, available at
# http://www.artemisgames.com/bzedit

box
name Box
position 0 390 0
rotation 0
size 0.1 10 20
end

box
name Box copy
position 15 390 0
rotation 0
size 0.1 10 20
end

box
name Box
position 400 375 0
rotation 0
size 0.1 25 20
end

box
name Box copy
position 350 375 0
rotation 0
size 0.1 25 20
end

box
name Box copy
position 375 400 0
rotation 90
size 0.1 25 20
end

box
name Box copy 1
position 15 -25 0
rotation 90
size 0.1 10 20
end

box
name Box copy 2
position -15 -25 0
rotation 90
size 0.1 10 20
end

box
name Box copy 3
position -25 0 0
rotation 0
size 0.1 25 20
end

box
name Box copy
position 25 0 0
rotation 0
size 0.1 25 20
end

box
name Box copy 4
position 0 25 0
rotation 90
size 0.1 25 20
end

box
name Box copy 2
position 390 350 0
rotation 90
size 0.1 10 20
end

box
name Box copy 3
position 360 350 0
rotation 90
size 0.1 10 20
end

box
name Box
position -5 -30 0
rotation 0
size 0.1 5 20
end

box
name Box copy
position -5 -65 0
rotation 0
size 0.1 20 20
end

box
name Box copy 1
position 10 -85 0
rotation 90
size 0.1 15 20
end

box
name Box copy 2
position 5 -50 0
rotation 0
size 0.1 25 20
end

box
name Box copy 2
position 35 -75 0
rotation 90
size 0.1 30 20
end

box
name Box copy
position -15 -30 0
rotation 0
size 0.1 5 20
end

box
name Box copy 3
position -10 -45 0
rotation 90
size 0.1 5 20
end

box
name Box copy 4
position -15 -40 0
rotation 0
size 0.1 5 20
end

box
name Box copy 3
position 15 -56 0
rotation 0
size 0.1 19 20
end

box
name Box copy 3
position 25 -95 0
rotation 0
size 0.1 10 20
end

box
name Box copy 3
position 20 -37 0
rotation 90
size 0.1 5 20
end

box
name Box copy 4
position 65 -65 0
rotation 0
size 0.1 10 20
end

box
name Box copy 5
position 75 -60 0
rotation 0
size 0.1 15 20
end

box
name Box copy 5
position 55 -55 0
rotation 90
size 0.1 10 20
end

box
name Box copy 6
position 55 -45 0
rotation 90
size 0.1 20 20
end

box
name Box copy 6
position 35 -40 0
rotation 0
size 0.1 20 20
end

box
name Box copy 4
position 30 -20 0
rotation 90
size 0.1 5 20
end

box
name Box copy 4
position 35 -95 0
rotation 0
size 0.1 10 20
end

box
name Box copy 2
position 65 -85 0
rotation 90
size 0.1 30 20
end

box
name Box copy 5
position 80 -75 0
rotation 90
size 0.1 5 20
end

box
name Box copy 3
position 95 -60 0
rotation 0
size 0.1 25 20
end

box
name Box copy 6
position 85 -70 0
rotation 0
size 0.1 5 20
end

box
name Box copy 7
position 85 -45 0
rotation 0
size 0.1 10 20
end

box
name Box copy 8
position 85 -45 0
rotation 0
size 0.1 10 20
end

box
name Box copy 9
position 65 -35 0
rotation 90
size 0.1 20 20
end

box
name Box copy 9
position 45 -35 0
rotation 0
size 0.1 10 20
end

box
name Box copy 10
position 70 -25 0
rotation 90
size 0.1 25 20
end

box
name Box copy 10
position 100 -35 0
rotation 90
size 0.1 5 20
end

box
name Box copy 11
position 110 -25 0
rotation 90
size 0.1 5 20
end

box
name Box copy 11
position 95 -20 0
rotation 0
size 0.1 5 20
end

box
name Box copy 12
position 105 -15 0
rotation 0
size 0.1 10 20
end

box
name Box copy 13
position 95 -5 0
rotation 90
size 0.1 10 20
end

box
name Box copy 12
position 85 -10 0
rotation 0
size 0.1 5 20
end

box
name Box copy 13
position 80 -15 0
rotation 90
size 0.1 5 20
end

box
name Box copy 14
position 50 -15 0
rotation 90
size 0.1 15 20
end

box
name Box copy 5
position 35 -10 0
rotation 0
size 0.1 5 20
end

box
name Box copy 12
position 115 -47 0
rotation 0
size 0.1 53 20
end

box
name Box copy 3
position 75 -100 0
rotation 90
size 0.1 40 20
end

box
name Box copy 15
position 65 -5 0
rotation 0
size 0.1 10 20
end

box
name Box copy 16
position 75 -10 0
rotation 0
size 0.1 5 20
end

box
name Box copy 16
position 85 5 0
rotation 90
size 0.1 20 20
end

box
name Box copy 17
position 135 5 0
rotation 90
size 0.1 20 20
end

box
name Box copy 13
position 105 20 0
rotation 0
size 0.1 15 20
end

box
name Box copy 14
position 115 25 0
rotation 0
size 0.1 10 20
end

box
name Box copy 18
position 130 15 0
rotation 90
size 0.1 15 20
end

box
name Box copy 6
position 30 -5 0
rotation 90
size 0.1 5 20
end

box
name Box copy 18
position 155 25 0
rotation 0
size 0.1 20 20
end

box
name Box copy 15
position 115 55 0
rotation 0
size 0.1 10 20
end

box
name Box copy 19
position 135 45 0
rotation 90
size 0.1 20 20
end

box
name Box copy 20
position 130 35 0
rotation 90
size 0.1 15 20
end

box
name Box copy 15
position 145 18 0
rotation 0
size 0.1 3 20
end

box
name Box copy 16
position 145 32 0
rotation 0
size 0.1 3 20
end

box
name Box copy 14
position 105 60 0
rotation 0
size 0.1 15 20
end

box
name Box copy 15
position 120 75 0
rotation 90
size 0.1 15 20
end

box
name Box copy 16
position 135 60 0
rotation 0
size 0.1 15 20
end

box
name Box copy 17
position 95 35 0
rotation 90
size 0.1 10 20
end

box
name Box copy 18
position 85 30 0
rotation 0
size 0.1 5 20
end

box
name Box copy 18
position 95 45 0
rotation 90
size 0.1 10 20
end

box
name Box copy 19
position 85 50 0
rotation 0
size 0.1 5 20
end

box
name Box copy 19
position 75 20 0
rotation 0
size 0.1 15 20
end

box
name Box copy 19
position 90 25 0
rotation 90
size 0.1 5 20
end

box
name Box copy 20
position 90 15 0
rotation 90
size 0.1 5 20
end

box
name Box copy 20
position 85 10 0
rotation 0
size 0.1 5 20
end

box
name Box copy 20
position 75 50 0
rotation 0
size 0.1 5 20
end
User avatar
RPG
Lieutenant, Junior Grade
Lieutenant, Junior Grade
Posts: 2015
Joined: Fri Sep 17, 2004 2:37 am
Location: Chicago, Illinois
Contact:

Post by RPG »

Ohh... painfully long. You should attach a map file next time.

Also add some pyramids and 2.0 features. 2.0 features almost automatically make a map cool/good.
User avatar
gbbiya
Private First Class
Private First Class
Posts: 38
Joined: Sun Mar 06, 2005 10:38 pm

Post by gbbiya »

yea but its just the begnnig so ill repost it when im done or as i fo along
User avatar
JeffM
Staff Sergeant
Staff Sergeant
Posts: 5196
Joined: Fri Dec 13, 2002 4:11 am

Post by JeffM »

move to maps WIP
ImageJeffM
User avatar
BIYA
Corporal
Corporal
Posts: 891
Joined: Fri Dec 03, 2004 1:43 am
Location: Fredericksburg, Virginia
Contact:

Post by BIYA »

This kid learned from me. Better make good maps or ill feel like an idiot....
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