Okay? Any other way would lead to it being to big to be in a server. Thats like my 5th try on making one.. But, its perfect no errors no bad faces nothing. You can put it into a group and make a map called Car Mania and or make a dealer ship map that only sells on car. Err forgot an image.. It also has some exhuast to...
Yeah I had some problems that really made me mad and are stupid to do like forgetting that I have a point selected and moved another point then like after 50 different things I changed I find out that I accidently moved a point and it really made me mad plus its hard to smoothin stuff out when its tesselated.
I've known how to do that im just to lazy to try The first car was just my imagination going then I tried for the real thing... Well sorta.. Jeff what is a good file size for a "Realtime" object?
Last edited by BIYA on Tue May 31, 2005 2:10 am, edited 1 time in total.
that is the art of polygone reduction. Generaly you reduce detail that will never show at the ranges you want. don't make arcs or spheres as smooth. Combine triangles into larger ones etc..
do some research there is much info on it on the net.
heh.. I thought it was simple to.. but my first car has I think 40 or 90 polygons so. But I tested the second car and it seems that there were a few problems with the top side edges.. Tried to fix them but no luck. Might restart all over again.
I finally got it down. Dervish I did exactly that. I made a 10 sided torus and made that into 4 wheels and the body is made from one box . Some cool textures like Chrome, taillight, headalight, and window tint. The file size is 48kb and I think the poly count it like 350 or so.