my map

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iObserve
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my map

Post by iObserve » Sun Jul 17, 2005 11:30 pm

OK I didn't get fancy at all.....Cause I dont know how to get trees or hills on bzedit. But I did make a plain ctf map :) Not styllish but a map none the less.
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server map.map
ctf map
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dartman
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Post by dartman » Mon Jul 18, 2005 12:37 am

Egh, can someone put that in a diffferent format so I can see it?

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BIYA
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Re: my map

Post by BIYA » Mon Jul 18, 2005 3:24 am

Gollum wrote:OK I didn't get fancy at all.Cause I dont know how to get trees or hills on bzedit. But I did make a plain ctf map :) Not styllish but a map none the less.
You cant put 2.0 objects in bzedit. Hills, trees, and the other nice stuff are called meshes and bzedit isnt able to do that right now. Maybe some day it will.
Dartman wrote:Egh, can someone put that in a diffferent format so I can see it?
He did'nt attach an image file. He attached the .map file from bzedit. If you are trying to open it in bzedit then I done see why bzedit wont open it.

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dartman
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Post by dartman » Mon Jul 18, 2005 3:33 am

How do I open bzedit? I did a system search and can't find it.

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Brennen The Great
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Post by Brennen The Great » Mon Jul 18, 2005 3:46 am

hmm, the stuff in ur map is too big, once u play it on bzflag it gets A LOT bigger trust me, id know, but iu learned the hard way. and the way u get trees and hills and meshes is either by using wings3d editer or u need to code by hand by opening ur map as a txt document :).
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BIYA
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Post by BIYA » Mon Jul 18, 2005 6:02 am

Dartman, download bzedit. Then make sure the box next to Quick Launch Icon is checked then it should be in your quick launch bar. If you not using windows then I have no idea.

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Post by ducatiwannabe » Mon Jul 18, 2005 2:18 pm

Or I could just post a screenie for him. He did go simple.
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gollum.jpg
Gollum's Map
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^nightmare^
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Post by ^nightmare^ » Mon Jul 18, 2005 2:28 pm

THAT THING IS HUGE, maybe making it smaller would reduce ALOT of lag!
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm

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Post by RPG » Mon Jul 18, 2005 3:35 pm

^nightmare^ wrote:THAT THING IS HUGE, maybe making it smaller would reduce ALOT of lag!
Actually, since it looks like there's only 3 objects in that map, it'd go pretty fast. IIRC, it's the amount of objects in a map that causes lag, not the object sizes.

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Post by ducatiwannabe » Mon Jul 18, 2005 3:53 pm

I found 12. Look in bzedit. Gollum this is a good start! Perhaps add some things to jump on on the ground. Try not to make things quite so big. It's a good start!

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Post by iObserve » Tue Jul 19, 2005 12:21 am

ok here it is I fixed it up a little :)
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server map.map
ctf map
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Post by ducatiwannabe » Tue Jul 19, 2005 1:05 pm

Sweet, way to go so far. Just keep adding that. Oh and one quick thing? You could get stuck in the teleporter in the middle. It's partways through a wall. :) Keep it up man!

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Post by iObserve » Thu Jul 21, 2005 5:32 pm

I am wrking on this one to :)
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pyramidctfmap.map
ctf pyramid
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