3 Map Ideas I Have
Posted: Mon Jul 18, 2005 5:36 pm
Well, yesterday, I started thinking of some new maps I might make (once I get BZedit). They are...
Submarine Sea
Similar to jpa's "ocean" yet completely different. It has the huge ocean (duh) and the high bridge, as well as the many WG flags at the spawn point. But, the spawn point is wider and high in the air, and you can't kill people there, to prevent camping. The ocean is deep, but you don't die when you fall into it. Instead, you use W to "swim" around. In the ocean, there are several "submarines". They shoot ww's, and you can go inside them and fight players in there. There are also warships floating above the water, with tons of world weapons (especially GM). Also underwater, there are squid and jelly fish and other sea life (yes, they stay in one spot) that can hurt you if you touch them. Oh yeah, and the high bridge would be more of a square shape, not a circle.
Haunted Mansion
This one has a huge (you guessed it) haunted mansion that you can go inside and battle in. World weapons on plenty of the various floors, and a tele to ascend the floors. Running through every single floor is a giant, steep ramp that shoots you out of the chimney and into the sky at the end. You can also fight outside the mansion, where you can find ghosts, graveyards, etc.
The Two Military Bases (Play off of Two Castles) a.k.a Intense Adrenaline
As you probably guessed, this map is similar to the two castles, but it has it's twists. First of all, there are holes in the wall at different heights, so you can use them to shoot people on the other side. There a teleporters (similar to ones near your base on Two Castles) to prevent ricochets in them. Also, on each team's side, there are two tall ramps that wil either launch you onto the wall or onto the other side of it. There are also Gm world weapons: On the sides of each castle, there are two cannon openings that will occasionally shoot out GMs. These GM's go out and curve through the holes in the wall to meet and explode just under the bridge on the other side. Also, each base also has several cannons aiming upwards at an angle, which will also shoot GMs. They fly up high, past the clouds (so that they can only be seen by roaming observers) to crash into a floating "machine" that will "recieve" the GMs and shoot some more out to land on the other side (on the ground). This way, it looks like the other base shot the GMs that alnded on the other side. Players on the frontlines will have to keep an eye-out and be ready to run from them when they land (which is why it's called "Intense Adrenaline")
Submarine Sea
Similar to jpa's "ocean" yet completely different. It has the huge ocean (duh) and the high bridge, as well as the many WG flags at the spawn point. But, the spawn point is wider and high in the air, and you can't kill people there, to prevent camping. The ocean is deep, but you don't die when you fall into it. Instead, you use W to "swim" around. In the ocean, there are several "submarines". They shoot ww's, and you can go inside them and fight players in there. There are also warships floating above the water, with tons of world weapons (especially GM). Also underwater, there are squid and jelly fish and other sea life (yes, they stay in one spot) that can hurt you if you touch them. Oh yeah, and the high bridge would be more of a square shape, not a circle.
Haunted Mansion
This one has a huge (you guessed it) haunted mansion that you can go inside and battle in. World weapons on plenty of the various floors, and a tele to ascend the floors. Running through every single floor is a giant, steep ramp that shoots you out of the chimney and into the sky at the end. You can also fight outside the mansion, where you can find ghosts, graveyards, etc.
The Two Military Bases (Play off of Two Castles) a.k.a Intense Adrenaline
As you probably guessed, this map is similar to the two castles, but it has it's twists. First of all, there are holes in the wall at different heights, so you can use them to shoot people on the other side. There a teleporters (similar to ones near your base on Two Castles) to prevent ricochets in them. Also, on each team's side, there are two tall ramps that wil either launch you onto the wall or onto the other side of it. There are also Gm world weapons: On the sides of each castle, there are two cannon openings that will occasionally shoot out GMs. These GM's go out and curve through the holes in the wall to meet and explode just under the bridge on the other side. Also, each base also has several cannons aiming upwards at an angle, which will also shoot GMs. They fly up high, past the clouds (so that they can only be seen by roaming observers) to crash into a floating "machine" that will "recieve" the GMs and shoot some more out to land on the other side (on the ground). This way, it looks like the other base shot the GMs that alnded on the other side. Players on the frontlines will have to keep an eye-out and be ready to run from them when they land (which is why it's called "Intense Adrenaline")