Roman Wings Map

Previews and comments on future maps.
AlliedArmour
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Post by AlliedArmour » Tue Oct 18, 2005 8:10 pm

BIYA and WinXP
Yes, I'm working on them. :)

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Winny
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Post by Winny » Tue Oct 18, 2005 8:11 pm

ok thx

I bet they will look cool

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Post by AlliedArmour » Tue Oct 18, 2005 8:14 pm

I hope so. I have my doubts about my abilities. :D

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Post by AlliedArmour » Tue Oct 18, 2005 8:34 pm

First Installment: Marble Texture

Well, I've had a shot at the marble texture and here it is attached. If you want changes to it, tell me. I can anything from changing the colours to vein sizes, etc. Power of a unmentioned program I have :twisted: .

FYI, It's a seamless tile
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AlliedArmour Marble I1
AlliedArmour Marble I1
AA_marble.png (10.14 KiB) Viewed 6183 times

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Winny
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Post by Winny » Tue Oct 18, 2005 8:45 pm

that looks really cool 8)

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BIYA
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Post by BIYA » Tue Oct 18, 2005 8:54 pm

Image

Looks nice, but for some reason it doesnt look ROMAN to me... Dont ask..

Look at Marble6

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Post by AlliedArmour » Tue Oct 18, 2005 9:03 pm

Ok, I'll fiddle with it.

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Post by Winny » Tue Oct 18, 2005 9:14 pm

I like 14 or 6

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Post by AlliedArmour » Tue Oct 18, 2005 9:57 pm

Ok, I've changed the settings...NO, make that - I've repainted it and made it different colours. Also made a 256x256 version. See there V

All my textures will be seamless tiles.
I haven't optimized them yet.
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128x128
128x128
AA_marble.png (62.52 KiB) Viewed 6167 times
256x256
256x256
AA_marble_256.png (161.02 KiB) Viewed 1249 times

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BIYA
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Post by BIYA » Tue Oct 18, 2005 10:19 pm

Very nice Allied.... I only really asked you to find some not make them ;).. But you took it a step further...

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Post by AlliedArmour » Tue Oct 18, 2005 10:21 pm

Ohhh! I didn't know that :) . Are you going to use either of them? Glad you like them though. I'm working on the gold currently.

My program is Macromedia Fireworks MX.

I honestly didn't know you meant find them :)

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Post by AlliedArmour » Tue Oct 18, 2005 10:32 pm

Next, gold. I'm not so impressed by this one - but I warned you :) . I tried to make it using a mix of gsL and Photoshop. I'd recomend some tweaks using BZW diffuse and such.

Edit: Sorry! I didn't mean it to be so big. Gonna fix it ASAP
Edit 2: Done. Would probably be best to use fixedscale 2 2.
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128x128 Gold
128x128 Gold
aa_gold.png (2.05 KiB) Viewed 6155 times
Gold
Gold
aa_gold.png (6.6 KiB) Viewed 1236 times

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Winny
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Post by Winny » Tue Oct 18, 2005 11:15 pm

in wings3d how do I make a object into .bzw to out into a map ?

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Post by BIYA » Wed Oct 19, 2005 12:32 am

allied is there a bubble in the middle of that?

XP: You need to download Trepan's wings to bzw program.

Of course im gonna use them.. maybe some future maps I have in mind..

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Post by AlliedArmour » Wed Oct 19, 2005 2:16 am

It's not really a bubble, kinda like a "glow"

I've optimized the 128x128 marble texture. I'd highly reccomend using it.
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Marble 128^2 Optimized
Marble 128^2 Optimized
AA_marble.png (6.81 KiB) Viewed 6138 times

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Post by eagle » Wed Oct 19, 2005 11:33 am

nice,those would look cool on the roman wings map,and where is louman's wings to bz?
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Post by BIYA » Wed Oct 19, 2005 4:49 pm

Lou doesnt use wings.. He using Lightwave I guess he has made his own.

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Post by Winny » Wed Oct 19, 2005 7:08 pm

what is the link to wings3d to bzw I can't find it on

trepan.bzflag.bz

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Post by TD-Linux » Wed Oct 19, 2005 8:22 pm

http://my.bzflag.org/bb/viewtopic.php?t ... bzw+plugin
It's been unstickyed, don't know why...

Win XP, change your signature to the Hijacker of All Threads.
Either that or The King of the Lack of Punctuation.

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