Valcanic map

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Sharpshooter
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Valcanic map

Post by Sharpshooter » Tue Oct 25, 2005 1:38 am

I'm thinking about making a map of the inside of a valcano. If I even decide to do it, I probably won't start for a couple weeks, depending when iBZEdit comes out. But I'm not sure how hard it would be (for me at least) because I've only made 2 maps so far. I guess the only hard parts would be to get lava moving (don't know how to move textures), making rock/dirt mouds, and making everything dark. Because even setting the sky to black wouldn't stop players to adjust the time of day (unless maybe the "ceiling" would make a dark enough shadow to cover the map...

Anyway, in the meantime while waiting for iBZEdit, i'll keep thinking of ideas for the map.
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Post by ^nightmare^ » Tue Oct 25, 2005 1:45 am

Sounds hard, but good luck!
(i think you need to add some fog to look like black smoke coming up at of the volcano :) )
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Post by BIYA » Tue Oct 25, 2005 1:47 am

If you need help the only thing you have to do is What? Ask... Thats right ask :)

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Post by Sharpshooter » Tue Oct 25, 2005 2:05 am

BIYA wrote:If you need help the only thing you have to do is What? Ask... Thats right ask :)
OK, how do I set moving textures, make mound-like objects, and make the whole map darkish? :D
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Post by eagle » Tue Oct 25, 2005 11:46 am

for whole map darkish maybe put in a little black fog?
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Post by Inferno » Tue Oct 25, 2005 5:34 pm

sharpshooter wrote:OK, how do I set moving textures
try this
#make a textureMatrex:

texturematrix
name texmat_1
shift 90 0
end

#make a material:

material
name lava
texture
clouds
texmat texmat_1
diffuse 0 0 0 1
emission 0 0 0 0
end

#apply to meshbox:

meshbox
matref lava
position 0 0 0
size 10 10 10
end
I hope this helps.

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Post by Sharpshooter » Wed Oct 26, 2005 11:20 pm

Thanks for the help, inferno.
I tested it out on my server, messed with the "shift" and got it just right. The only thing is, the lavaflow is going to be 1 dementional, on the ground facing upward.

I noticed that the sides have better quaility of the texture and lookes better. When looking at the top of it, it seemes a bit "stretched". Is there any way to make the top of it to look normal like the sides?
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