Previews and comments on future maps.
Winny
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by Winny » Sun Oct 30, 2005 3:53 pm
and here are 2 more textures
Attachments
gravel gravel-256x256.png (172.79 KiB) Viewed 2345 times
here is some ground full of leaves leaves-256x256.png (181.96 KiB) Viewed 2368 times
eagle
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by eagle » Sun Oct 30, 2005 4:09 pm
nice BIYA, that looks cool, like i said i got the bushes and mushrooms now, how do i put them on here so you can see?
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Winny
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by Winny » Sun Oct 30, 2005 4:11 pm
umm eagle you have to get them inot a bzflag server to seee them so send me the map file and I will put them up for you to get screen shots
BIYA
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by BIYA » Sun Oct 30, 2005 4:13 pm
Okay, both thextures need some work... the grass one has shadows that shouldnt be there and the bridge one has alittle bit of the ground in it.
I am making a new bridge so try and take a pic of one of the boards on that bridge or do 3 of the boards
.
The gravel one looks very nice.. I'll think of somthing to put in the map to use it with.
Eagle, just put there OBJ's in a zip file and attach it here.. Ill look at them
Last edited by
BIYA on Sun Oct 30, 2005 4:19 pm, edited 1 time in total.
Winny
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by Winny » Sun Oct 30, 2005 4:14 pm
why can't the grass have shadows ?
eagle
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by eagle » Sun Oct 30, 2005 4:18 pm
win, i didnt quite get what you said, i have it in .bzw
BIYA i think the bridle should be only boards accross
~~~~~
I do know everything, just not all at once. Its a virtual memory problem.
Winny
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by Winny » Sun Oct 30, 2005 4:20 pm
no eagle for us to see the objects you need to have them in a map that is being hosted on a server I will host the test for you for a bit just send me the .bzw file
BIYA
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by BIYA » Sun Oct 30, 2005 4:20 pm
Personally, I would rather not have shadows on a textures when in the game theres nothing there making the shadows... Shadows will be coming from somthing that is not there
Winny
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by Winny » Sun Oct 30, 2005 4:21 pm
o ok I will try to get a diff texture of a bridge
eagle
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by eagle » Sun Oct 30, 2005 4:26 pm
win, i have screenies, how do i get them up?
~~~~~
I do know everything, just not all at once. Its a virtual memory problem.
BIYA
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by BIYA » Sun Oct 30, 2005 4:26 pm
Eagle.... export your objects to OBJ then I can see them without all the server hassle, okay?
Heres a pic of the bridge that I made..
Attachments
Bridge.jpg
(27.32 KiB) Downloaded 161 times
Winny
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by Winny » Sun Oct 30, 2005 4:28 pm
ooo that is soo cool
what program are you using to do that ?
eagle
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by eagle » Sun Oct 30, 2005 4:29 pm
yes, thats perfect BIYA
i just wanna post a screenie
~~~~~
I do know everything, just not all at once. Its a virtual memory problem.
BIYA
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by BIYA » Sun Oct 30, 2005 4:31 pm
Im using Wings3D... Eagle, it will be much easier if you just give us the OBJ.. But to get a screeny run the map on a server go there and take a screenshot
Attach the image to the forum eagle
I could have easily rendered the mushrooms and stuff in wings and then post a screeny but its okay
Last edited by
BIYA on Sun Oct 30, 2005 4:34 pm, edited 1 time in total.
eagle
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by eagle » Sun Oct 30, 2005 4:33 pm
argh, i meant how do i post a screenie here?
~~~~~
I do know everything, just not all at once. Its a virtual memory problem.
BIYA
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by BIYA » Sun Oct 30, 2005 4:35 pm
Attach the image to the forum eagle
I could have easily rendered the mushrooms and stuff in wings and then post a screeny but its okay
eagle
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by eagle » Sun Oct 30, 2005 4:38 pm
whats your point
and how do i do that?
~~~~~
I do know everything, just not all at once. Its a virtual memory problem.
eagle
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by eagle » Sun Oct 30, 2005 4:40 pm
ok, ill give you the OBJ BIYA
~~~~~
I do know everything, just not all at once. Its a virtual memory problem.
Winny
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by Winny » Sun Oct 30, 2005 4:41 pm
k eagle go to the top of the forum page see how it says in the left about 1 inch down from the top these is a thing that says posta reply?
you have to use that reply method to attach a image or file
eagle
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by eagle » Sun Oct 30, 2005 4:56 pm
heres the screenie...(did it work?)
Attachments
bzfi0000.png
bushes and mushrooms (632.42 KiB) Downloaded 152 times
~~~~~
I do know everything, just not all at once. Its a virtual memory problem.
Winny
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Posts: 2381 Joined: Wed Aug 24, 2005 12:27 am
Location: Ottawa eh?
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by Winny » Sun Oct 30, 2005 5:00 pm
ya it worked the mushrooms do look a tad strange tho
Biya I just got a mew moddeller so I will be able to do more
eagle
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by eagle » Sun Oct 30, 2005 6:30 pm
wierd?how so?
whats the modeller?
~~~~~
I do know everything, just not all at once. Its a virtual memory problem.
Winny
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Posts: 2381 Joined: Wed Aug 24, 2005 12:27 am
Location: Ottawa eh?
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by Winny » Sun Oct 30, 2005 6:48 pm
ummm well they look really flat and thin on the top I think you should make them thinker and have a 2nd thin sphere on the bottom of the top of the mushroom
Red Cobra
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by Red Cobra » Mon Oct 31, 2005 2:48 am
Hey those look good eagle.Though win you need to make the textures so that they are a lot smaller first of all second of all dont have shadows int tehm because in the map the texture will repeat it self for as lonf as it needs to to cover the specific area you want covere. And there will be multiple shadows so dont do that. Also i am almost done witht the bzedit file BIYA. I was busy with school this weekend. Projects and stuff. Also what program do you have win? Also what application did you make those bushes out of eagle?
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BIYA
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by BIYA » Mon Oct 31, 2005 3:03 am
Okay heres what the trees might look like if I figure out a different way of placing the leaves on the trees.
When im right next to the tree I get 0 to 5 FPS... so yea we cant use these right now
Attachments
Tree2.jpg
(104.7 KiB) Downloaded 169 times
Tree1.jpg
(120.39 KiB) Downloaded 145 times