The Airway

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the obvious trap
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The Airway

Post by the obvious trap » Wed Mar 01, 2006 11:52 pm

This map isnt done I NEED TO KNOW: how to get water level on this map!
The map itself is very simple, and is meant to be that way
it is meant to have a water level underneath everything :twisted:
anything you think could be added??
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Sir Lance-A-Lot
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Post by Sir Lance-A-Lot » Thu Mar 02, 2006 12:26 am

Like you said, it is extremely simple.
If my memory serves me correctly, water is possible by adding the following:

options
-waterlevel 1
end

This is a slight guess, but I did it before...
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Winny
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Post by Winny » Thu Mar 02, 2006 12:43 am

actually it is this:

Code: Select all

waterlevel
height x
end

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Post by Sir Lance-A-Lot » Thu Mar 02, 2006 12:46 am

Just for my own future reference - isnt there a no-death option you can add to it?

I like swimming without rusting my tank. 8)
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sid6.7
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Post by sid6.7 » Thu Mar 02, 2006 3:45 am

i would put a jog on your walkways between the bases
so its not such a straight line between them...or a break

IE....

W = water
instead of :

-----------------------------------

do

----------www---------------------
wwwww-------wwwwwwwwwww
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BZrand Random map maker 6.4 , BZchecker map validator 1.5

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the obvious trap
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Post by the obvious trap » Thu Mar 02, 2006 10:53 pm

sid6.7 wrote:i would put a jog on your walkways between the bases
so its not such a straight line between them...or a break

IE....

W = water
instead of :

-----------------------------------

do

----------www---------------------
wwwww-------wwwwwwwwwww
are you saying i could put jumps in the walkways?
a good idea! thanks
i put in the water, but now it won't let me open the map in bzedit :(
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imsome
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Post by imsome » Fri Mar 03, 2006 5:21 pm

water is 2.x

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Post by mr manalishi » Mon Mar 13, 2006 3:02 am

imsome wrote:water is 2.x
and BZedit is only 1.x supported. Minus the WW ability.

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Post by ducatiwannabe » Mon Mar 13, 2006 1:55 pm

To put it straight down in one clear post, you can not open any 2.x thing in BZEdit. You'll have to remove 2.x things if you want to add more 1.x, or copy your map so that one has 2.x and the other has 1.x in it.

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Post by mr manalishi » Mon Mar 13, 2006 2:39 pm

thank you ducatiwannabe, I didn't want to double-post or edit my regular post. :)

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Post by the obvious trap » Tue Mar 14, 2006 10:26 pm

ah, thank you dw, im ditching the idea though, i dont think people like the simplicity :?
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Post by ducatiwannabe » Wed Mar 15, 2006 12:38 am

Sigh. Sometimes simple is best. Not every map is going to be LouMan quality...and look at pillbox. It's popular and it's not exactly really fancy.

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Post by the obvious trap » Wed Mar 15, 2006 2:42 am

ducatiwannabe wrote:Sigh. Sometimes simple is best. Not every map is going to be LouMan quality...and look at pillbox. It's popular and it's not exactly really fancy.
yes i know, and ill never be LouMan quality, i just dont think people will like this, ill save it and maybe one day bring it back, at least i tried :|
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Post by ducatiwannabe » Wed Mar 15, 2006 3:28 am

Ok. Your choice.

I'll be glad to help with what I can if you ever need it.

Stay cool. 8)

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