BattleZone retro vector map

Previews and comments on future maps.
Post Reply
lagamemnon
Private
Private
Posts: 1
Joined: Tue Jul 19, 2005 2:08 am

BattleZone retro vector map

Post by lagamemnon » Mon Jul 31, 2006 6:07 am

I'm working on a retro vector map inspired by the classic BattleZone. My main goal is to create design elements that closely match or slightly improve upon the original game's look and feel.

The work in progress is attached, as well as a screen shot.
Attachments
classic.png
Retro BattleZone screen shot.
(81.15 KiB) Downloaded 295 times
classic.bzw
Retro BattleZone map. Fully self-contained.
(15.96 KiB) Downloaded 261 times

User avatar
Saturos
Art Master General
Art Master General
Posts: 1111
Joined: Mon Apr 19, 2004 2:48 pm
Location: Berlin/Germany
Contact:

Post by Saturos » Mon Jul 31, 2006 6:33 am

Looks nice! The problem is that colored tanks/shots/explosions will look odd in it. But that has to be seen when the map is done.
The theme is new and very cool!

User avatar
Spazzy McGee
Sergeant Major
Sergeant Major
Posts: 1403
Joined: Mon Mar 21, 2005 4:59 pm
Location: Planet MoFo, Sheffield Division; United Kingdom
Contact:

Post by Spazzy McGee » Mon Jul 31, 2006 1:31 pm

very nice. I've thought about doing something like this for a while but it never looked right. Yours looks perfect.

though by the look of your screenie, your using a massive arc to texture the floor?

you can use this code to texture the floor:
I.E If you call the material GroundMaterial it re-textures the floor instead of grass.

Code: Select all

material
   name GroundMaterial
   diffuse 0 0 0 0
end
You can do this with skyboxes too i think, but I don't know the material names.

also for the outer walls, you can do: Which will set the height of the outer walls to 0.

Code: Select all

options
   -set _wallHeight 0
end
"Life is what happens to you while you're busy making other plans." - John Lennon

User avatar
Tropican8
Private First Class
Private First Class
Posts: 312
Joined: Fri Mar 18, 2005 11:51 pm
Location: As close to the grove as you can get

Post by Tropican8 » Mon Jul 31, 2006 1:59 pm

I saw this map last night, amazing work. I felt like I was playing Atari BattleZone

User avatar
CannonBallGuy
Private First Class
Private First Class
Posts: 2083
Joined: Wed Apr 12, 2006 1:31 am
Contact:

Post by CannonBallGuy » Mon Jul 31, 2006 4:11 pm

Looks like Spectre, how I loved that game. :)
Image

Merry Christmas!

"Look, if I don't buy booze for the kids, I don't get any incriminating pictures to show to their parents, my business goes down the sink, my girlfriend leaves me and the baby goes on ebay. So help me search..."

"go Play With Toys urself in a dark alley u donkey ******" - Lt-Kirby2007

User avatar
optic delusion
Special Forces
Special Forces
Posts: 1008
Joined: Sat Sep 25, 2004 2:29 pm
Location: Planet MoFo
Contact:

I'm hosting this map.

Post by optic delusion » Mon Jul 31, 2006 4:49 pm

I'm hosting this map. 25 players, not too many flags. normal speed.
No rogues as they are almost impossible to see, thinking about taking out the green team too.

A-Delusion.no-ip.info :port 4359
Take a look at my Defender game mode concept.

Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.

User avatar
ducktape
Private First Class
Private First Class
Posts: 1206
Joined: Sat Jul 01, 2006 2:06 am
Location: Right Behind you!
Contact:

Post by ducktape » Mon Jul 31, 2006 4:54 pm

Thats sweet
Image

User avatar
The Knights Who Say Ni
Private First Class
Private First Class
Posts: 556
Joined: Mon Sep 26, 2005 7:21 pm
Location: Uplyme, England
Contact:

Post by The Knights Who Say Ni » Mon Jul 31, 2006 6:39 pm

That is a very nice map!
Image
Sig Made By AlliedArmour

TGPH

User avatar
Tropican8
Private First Class
Private First Class
Posts: 312
Joined: Fri Mar 18, 2005 11:51 pm
Location: As close to the grove as you can get

Post by Tropican8 » Mon Jul 31, 2006 6:53 pm

CannonBallGuy wrote:Looks like Spectre, how I loved that game. :)
That game was awesome! I didn't realize anyone else had heard of it.

User avatar
CannonBallGuy
Private First Class
Private First Class
Posts: 2083
Joined: Wed Apr 12, 2006 1:31 am
Contact:

Post by CannonBallGuy » Mon Jul 31, 2006 10:39 pm

Tropican8 wrote:
CannonBallGuy wrote:Looks like Spectre, how I loved that game. :)
That game was awesome! I didn't realize anyone else had heard of it.
Oh yeah, I must a been about 4 when that was still around, never did well at it, but appreciated it as a great game.

This reminds me of the original Asteroids, my dad rocked at that, often staying up till midnight (seemed so late to me at 4 years old). Oh, and Dirt Bike... I found that one again recently - was playing for hours! :D
Image

Merry Christmas!

"Look, if I don't buy booze for the kids, I don't get any incriminating pictures to show to their parents, my business goes down the sink, my girlfriend leaves me and the baby goes on ebay. So help me search..."

"go Play With Toys urself in a dark alley u donkey ******" - Lt-Kirby2007

User avatar
Brave Sir Robin
Private First Class
Private First Class
Posts: 36
Joined: Fri Jul 28, 2006 1:08 am
Contact:

Wow

Post by Brave Sir Robin » Tue Aug 01, 2006 2:28 am

Wow, that's awesome. I love the volcano...that brings back memories!
And thanks for hosting it, A-Delusion!

User avatar
ducatiwannabe
Private First Class
Private First Class
Posts: 3249
Joined: Tue Aug 10, 2004 3:55 pm
Location: Planet Earth
Contact:

Post by ducatiwannabe » Sat Aug 05, 2006 2:15 pm

It's awesome. I think I may have played something similar, but being so young, I probably wasn't around to remember playing the original version.

However, I know what it looks like, and that's a very nice job. I played on it and had a blast 8)

Post Reply