In the works

Previews and comments on future maps.
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Destroyer1313
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In the works

Post by Destroyer1313 » Thu Nov 30, 2006 7:58 pm

Hi all, great to be back on the board, been very busy.

Anyways, I had an idea a while ago for a map, right now it's bare-bones,
just started it. Very basic, just get to the other side. You won't
be able to get over the center, I'm gonna block it off. The middle
is going to be a conveyor, and I'm gonna add some holes in the wall
and some platforms to shoot in the conveyor. Any ideas about
what to put on the sides would be appriciated.
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Post by that exploding tank » Thu Nov 30, 2006 8:29 pm

You could try to put some world weapon lasers (in the corridor) and death zones. For instance, if you go into this area, you instantly die. (you could post warnings about "land mines") I wouldn't put laser flags in the map though (too boxy).

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Post by Spazzy McGee » Thu Nov 30, 2006 10:52 pm

Nice idea there, though i'm wondering if players are going to like having to run backwards through that long, thin and venerable gap... prehaps make it wider and shorter?
"Life is what happens to you while you're busy making other plans." - John Lennon

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Post by Destroyer1313 » Fri Dec 01, 2006 11:25 pm

OK, got an update. Slight design malfunction fixed, it should work the
way I want it now. And I added some 1-way teleporters to the end of the conveyors.
Spazzy Mcgee wrote: Nice idea there, though i'm wondering if players are going to like having to run backwards through that long, thin and venerable gap... prehaps make it wider and shorter?
People will ride through it on a conveyor.
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Post by Destroyer1313 » Tue Dec 05, 2006 9:08 pm

I made a little update, added some shtuff to the sides.
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Post by ducktape » Tue Dec 05, 2006 10:54 pm

nice
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Post by A Vicious Muffin » Wed Dec 06, 2006 2:08 am

Looks much better than the original version. The main thing I was worried about was the long pathways, and how long it would take, but you fixed it. Good job!
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Post by ducatiwannabe » Wed Dec 06, 2006 2:31 am

Here's a thought...

You could have about three steps/platforms (or more, either way would be cool) leading up, a little higher each time, such as Viper's two castles (near the sides), and make it so that you're able to have a route over the middle of the belt and another fight area. I think this might help with shockwave campers...otherwise, you get dragged to the other end, the only way over there, and the sw guy just camps and shoots you. :)

Looking good so far. :) Try to add quite a few small pyramids or blocks, pyramids for laser deflectors (to keep your map laser-safe), and also the blocks for things to get in the way or land on. :)

Good job so far! :D

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Post by Zelgadis » Wed Dec 06, 2006 9:21 am

nice work.

but i only dont like the bases, they are too long...


but gj :D
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Post by A Vicious Muffin » Wed Dec 06, 2006 9:26 pm

ducatiwannabe wrote:otherwise, you get dragged to the other end, the only way over there, and the sw guy just camps and shoots you
Good point. Maybe he should limit sw to 3 or even 2 shots each.
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Post by Destroyer1313 » Wed Dec 06, 2006 11:26 pm

A Vicious Muffin wrote:
ducatiwannabe wrote:otherwise, you get dragged to the other end, the only way over there, and the sw guy just camps and shoots you
Good point. Maybe he should limit sw to 3 or even 2 shots each.

That's a good guess, What I was gonna do :D
1st consul wrote:nice work.

but i only dont like the bases, they are too long...


but gj

The bases are big just to make it a bit easier to cap.

UPDATE! I have an in-game screenie, tested it. Had to scale alot down
because you were swamped at the size of the conveyor walls :o :lol:
And added shomoe shtuff to the other half of the playing fields.
Its ALOT more laser-friendly. (thanks for the tip ducati!)
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Post by ducktape » Wed Dec 06, 2006 11:49 pm

THATS SWEET
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Post by ducatiwannabe » Thu Dec 07, 2006 12:19 am

Looking better. 8)

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Post by A Vicious Muffin » Thu Dec 07, 2006 12:20 am

Meh, maybe less pyamids, and some more boxes. Otherwise its perfect :)
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Post by Destroyer1313 » Thu Dec 07, 2006 2:06 am

Thanks for all the positive comments, guys. I just need some textures,
a few more updates, and I can release it 8)

A Vicious Muffin wrote:Meh, maybe less pyamids, and some more boxes. Otherwise its perfect :)
Ill see what I can do.
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Post by ducktape » Thu Dec 07, 2006 2:29 am

yeah boxes are better for rico cuz pyamids make ur shot go in the air
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Post by Zelgadis » Thu Dec 07, 2006 9:15 am

good job!! :)
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Post by soad freak » Thu Dec 07, 2006 1:07 pm

will there be jumping or not

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Post by Destroyer1313 » Thu Dec 07, 2006 6:07 pm

soad freak wrote:will there be jumping or not
Yeah, there will be jumping. For this map, the gravity will be a bit different. Update coming soon!

EDIT: What I had in mind for the map was it was digital, like
a cyber-arena. I need a simple grid for the ground and other stuff.
If anyone would want to make me the texture, that would be awesome.
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Post by Destroyer1313 » Thu Dec 07, 2006 8:57 pm

UPDATE: Added some boxes, made some walls thinner, and starting to finish up.
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Post by ducktape » Thu Dec 07, 2006 10:01 pm

thats awesome whos gonna host it?
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Good

Post by Red Cobra » Wed Dec 20, 2006 4:05 pm

Nice map. Except you could make it even better with less of those little pyramids. It takes a long time to get trhought them and its hard to kill people in them when there that close together. Though I see where you were going with a lot of pyramids. Kinda like thhat old map with the circle of pyramids together. I forget what it was called. Heck for all I know it still might be up. :lol-old:



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Post by A Vicious Muffin » Wed Dec 20, 2006 4:27 pm

Will this map ever be hosted? Because if it is, I want to play there. :D
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Re: Good

Post by Destroyer1313 » Sun Dec 24, 2006 5:42 pm

Sorry guys, been busy, update coming hopefully soon.

Red Cobra wrote:Nice map. Except you could make it even better with less of those little pyramids. It takes a long time to get trhought them and its hard to kill people in them when there that close together. Though I see where you were going with a lot of pyramids. Kinda like thhat old map with the circle of pyramids together. I forget what it was called. Heck for all I know it still might be up. :lol-old:



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Actally, it does'nt take that long to get thru the pyramids.

After the conveyors are in, and with a few other things, it'll be done! yay!!
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