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Auto models by <your name here.>

Posted: Thu Jun 28, 2007 5:08 am
by Tedius
I'm looking for anyone that would like to create some cars for my Road Rage highway map. Right now all I have is some Monte Carlo looking cars and I need some more variety, maybe some trucks, vans, station wagons, etc... If you'd like to participate, I can offer you a server admsg that is broadcast every 15 minutes.

Terms:
1. It must be a single mesh, multiple boxes and pyramids will lag out the server.
2. It must be free for public use: Available for anyone to use if they credit the original creator.

Here is the code I am currently using. This was done completely in a text-editor.

Feel free to modify, study, insult, steal, or ignore:

Code: Select all

define car
  mesh
    #west side bottom
    vertex -2.500 5.0000 .75000 #0
    vertex -2.500 4.2500 .75000 #1 wheel
    vertex -2.500 4.1000 0.0000 #2  wheelground
    vertex -2.500 2.9000 0.0000 #3
    vertex -2.500 2.7500 .75000 #4
    vertex -2.500 -2.750 .75000 #5 rear wheel
    vertex -2.500 -2.900 0.0000 #6
    vertex -2.500 -4.100 0.0000 #7
    vertex -2.500 -4.250 0.7500 #8 back to chassis
    vertex -2.500 -5.000 .75000 #9

        #west side top coords
        vertex -2.500 4.8500 1.7500 #10
        vertex -2.500 2.5000 1.7500 #11 windshield
        vertex -2.500 1.0000 2.7500 #12 roof
        vertex -2.500 -2.750 2.7500 #13
        vertex -2.500 -3.000 1.7500 #14 body
        vertex -2.500 -5.000 1.7500 #15
    
    #east side bottom coords
    vertex 2.500 5.0000 .75000 #16
    vertex 2.500 4.2500 .75000 #17 wheel
    vertex 2.500 4.1000 0.0000 #18  wheelground
    vertex 2.500 2.9000 0.0000 #19
    vertex 2.500 2.7500 .75000 #20
    vertex 2.500 -2.750 .75000 #21 rear wheel
    vertex 2.500 -2.900 0.0000 #22
    vertex 2.500 -4.100 0.0000 #23
    vertex 2.500 -4.250 0.7500 #24 back to chassis
    vertex 2.500 -5.000 .75000 #25
    
        #east side top coords
        vertex 2.500 4.83000 1.7500 #26
        vertex 2.500 2.5000 1.7500 #27 windshield
        vertex 2.500 1.0000 2.7500 #28 roof
        vertex 2.500 -2.750 2.7500 #29
        vertex 2.500 -3.000 1.7500 #30 body
        vertex 2.500 -5.000 1.7500 #31

    #better grill 
    vertex -2.500 5.000 1.650 #32
    vertex 2.5000 5.000 1.650 #33
    
    #better wheels
    vertex -2.00000 4.2500 .75000 #34 wheel
    vertex -2.00000 4.1000 0.0000 #35  wheelground
    vertex -2.00000 2.9000 0.0000 #36
    vertex -2.00000 2.7500 .75000 #37
    vertex -2.00000 -2.750 .75000 #38 rear wheel
    vertex -2.00000 -2.900 0.0000 #39
    vertex -2.00000 -4.100 0.0000 #40
    vertex -2.00000 -4.250 0.7500 #41 back to chassis

    vertex 2.00000 4.2500 .75000 #42 wheel
    vertex 2.00000 4.1000 0.0000 #43  wheelground
    vertex 2.00000 2.9000 0.0000 #44
    vertex 2.00000 2.7500 .75000 #45
    vertex 2.00000 -2.750 .75000 #46 rear wheel
    vertex 2.00000 -2.900 0.0000 #47
    vertex 2.00000 -4.100 0.0000 #48
    vertex 2.00000 -4.250 0.7500 #49 back to chassis

    #west side
    face #doors, fender
      vertices 0 9 15 10
      matref auto
    endface
    face #front west wheel
      vertices 1 2 3 4
      matref wheel
    endface
    face #rear wheel
      vertices 5 6 7 8
      matref wheel
    endface
    face #windows
      vertices 11 14 13 12
      matref window
    endface
    #east side
    face #doors, fender
      vertices 25 16 26 31
      matref auto
    endface
    face #front west wheel
      vertices 19 18 17 20
      matref wheel
    endface
    face #rear wheel
      vertices 23 22 21 24
      matref wheel
    endface
    face #windows
      vertices 30 27 28 29
      matref window
    endface
    face #back
      vertices 9 25 31 15
      matref auto
    endface
    face #trunk
      vertices 15 31 30 14
    endface
    face #rear window
      vertices 14 30 29 13
      matref window
    endface
    face #top
      vertices 13 29 28 12
    endface
    face #windshield
      vertices 12 28 27 11
      matref window
    endface
    face #hood
      vertices 11 27 26 10
    endface
    face #grill
      vertices 33 32 10 26
    endface
    face #grill
      vertices 16 0 32 33
    endface
    face #grill west filler triangle
      vertices 10 32 0
      matref auto
    endface
    face #grill east filler triangle
      vertices 33 26 16
      matref auto 
   endface
    face #underbelly
      vertices 25 9 0 16
    endface

   #east wheels
   face
      vertices 35 2 1 34
    endface
    face
      vertices 37 4 3 36
    endface
    face
      vertices 38 5 4 37
    endface
    face
     vertices 39 6 5 38
    endface
    face
      vertices 41 8 7 40
    endface
    face
      vertices  36 35 34 37
    endface
    face
      vertices 40 39 38 41
    endface
    #west wheels treads
   face
      vertices 18 43 42 17
    endface
    face
      vertices 20 45 44 19
    endface
    face
      vertices 21 46 45 20
    endface
    face
     vertices 22 47 46 21
    endface
    face
      vertices 24 49 48 23
    endface
    face
      vertices 43 44 45 42
    endface
    face
      vertices 47 48 49 46 
   endface
 end
enddef

Posted: Mon Jul 16, 2007 6:18 am
by Mopar Madness
as soon as i figure out wings3d a little better, i'll give it a shot, might take a while though, got a huge map im workin on (pics coming soon).

Posted: Mon Jul 16, 2007 3:59 pm
by flight
that's pretty cool! i just learned meshes a littles less than a month ago so every time i make one it gets all messed up then i have to go back in and fix it. and those are for "simple" objects :P you wouldn't want me to make a car for you :D..
if i get any better i would love to contribute. and i'm practicing all the time.

i'll experiment with some cars and you can look at them if you like them use them. you are free to modify, study, insult, steal, or ignore. :D
see ya

Posted: Mon Aug 06, 2007 10:38 pm
by anomaly
here are some screenies of two trucks I made in blender. You're welcome to them, but they are large meshes. Textures and mesh are in the zip.

Posted: Tue Aug 07, 2007 2:21 am
by Tedius
Thanks anomaly, very cool. I look forward to adding them to the map.

In looking back at my original post, I change my mind about it being only a single mesh. I don't think there will be framerate issues if I add one or two objects with multiple meshes included. I just didn't want something made from 15 meshboxes and 12 meshpyrs.

I am still open to submissions.

Posted: Tue Aug 07, 2007 9:56 am
by I_Died_Once
That truck is missing its Autobots logo on the grill

Posted: Wed Oct 03, 2007 11:37 pm
by Destroyer1313
OK, I got one. It pwns :D No pics though, bzfs does'nt like me anymore.
But, here's the model and texture. If someone could post a pic, that would be nice. A cookie to anyone who knows what the car's name is.

Well, hope it isn't too big for you.

Posted: Thu Oct 04, 2007 12:14 am
by blast
Destroyer1313 wrote:OK, I got one. It pwns :D No pics though, bzfs does'nt like me anymore.
But, here's the model and texture. If someone could post a pic, that would be nice. A cookie to anyone who knows what the car's name is.

Well, hope it isn't too big for you.

Code: Select all

couldn't find reference material: grid1_extract2_auv
Car.bzw: warning (line 4218): unknown object parameter "matref" - skipping
parameters errors
Car.bzw: warning (line 5355): unknown object parameter "spin" - skipping
Car.bzw: error (line 5356): missing "end" parameter
Car.bzw: error: world file failed to load.
ERROR: A world was not specified

Posted: Fri Oct 05, 2007 8:56 pm
by Destroyer1313
Ok, got it to work, finally. Some faces are missing, and some details
you can hardly see. But anyways, here are some screenies, and the .bzw, if you want it.

I'm going to make a much simpler car, because this... well, you'll see.