3 legged box

Premade map objects and sections that can be used in user maps.
Post Reply
User avatar
ahs3
Private First Class
Private First Class
Posts: 315
Joined: Sun Mar 04, 2007 8:33 pm
Location: Press '/' to search
Contact:

3 legged box

Post by ahs3 » Fri Sep 28, 2007 12:40 am

I made this with wings3d, it is pretty fun, the tank sticks to the side like a pyr. It is under the GPL so use it however you like.


Here is some Screenshots:

http://i198.photobucket.com/albums/aa77 ... 0182-4.png

http://i198.photobucket.com/albums/aa77 ... 0181-3.png

http://i198.photobucket.com/albums/aa77 ... 0183-2.png

I am testing this at: ahs3.no-ip.org:4200
Attachments
3leggedbox.bzw
(6.07 KiB) Downloaded 384 times

CUPCAKE
Private First Class
Private First Class
Posts: 303
Joined: Sat Sep 30, 2006 2:31 pm

Post by CUPCAKE » Fri Sep 28, 2007 10:37 pm

Its pretty interesting. I was trying the map this morning. But why do you stick to the side when you jump against it? It seems to be at a slight angle...

User avatar
ahs3
Private First Class
Private First Class
Posts: 315
Joined: Sun Mar 04, 2007 8:33 pm
Location: Press '/' to search
Contact:

Post by ahs3 » Fri Sep 28, 2007 11:42 pm

CUPCAKE wrote:Its pretty interesting. I was trying the map this morning. But why do you stick to the side when you jump against it? It seems to be at a slight angle...

It is a very slight angle.

User avatar
Triumph of the Soul
Corporal
Corporal
Posts: 294
Joined: Thu Jul 06, 2006 4:32 pm
Location: Minnesota

Post by Triumph of the Soul » Sat Sep 29, 2007 12:36 am

It looks nice. Was that slight angle intentionally put there, or is it some sort of bug that has been plaguing you ever since you created it?
Image
Creator @: Duck or Die, Duck or Die CTF, Fuel Stack, Guernica, Normal, Frayed

User avatar
Joe-Schmoe
Private First Class
Private First Class
Posts: 192
Joined: Mon Jul 24, 2006 1:10 am
Location: This field unintentionally left blank.

Post by Joe-Schmoe » Sat Sep 29, 2007 2:08 am

The fact that tanks stick to the sides improves the playability immensely. You can do so many tricks to confuse and evade other people...

User avatar
ahs3
Private First Class
Private First Class
Posts: 315
Joined: Sun Mar 04, 2007 8:33 pm
Location: Press '/' to search
Contact:

Post by ahs3 » Sat Sep 29, 2007 2:48 am

Joe-Schmoe wrote:The fact that tanks stick to the sides improves the playability immensely. You can do so many tricks to confuse and evade other people...


Yes it was intentional, to add game play, adds another angle to the game. (pardon the pun)

User avatar
JeffM
Staff Sergeant
Staff Sergeant
Posts: 5184
Joined: Fri Dec 13, 2002 4:11 am
Location: https://github.com/OmniTanks
Contact:

Post by JeffM » Sat Sep 29, 2007 3:07 am

you really should look into fixing the UV coordinates ( define them in the mesh) so they don't shear on each triangle.

User avatar
ahs3
Private First Class
Private First Class
Posts: 315
Joined: Sun Mar 04, 2007 8:33 pm
Location: Press '/' to search
Contact:

Post by ahs3 » Sat Sep 29, 2007 4:12 pm

JeffM wrote:you really should look into fixing the UV coordinates ( define them in the mesh) so they don't shear on each triangle.

Thanks JeffM, I'll give that a try.

User avatar
ducktape
Private First Class
Private First Class
Posts: 1206
Joined: Sat Jul 01, 2006 2:06 am
Location: Right Behind you!
Contact:

Post by ducktape » Sat Sep 29, 2007 5:05 pm

ahs3 wrote:
Joe-Schmoe wrote:The fact that tanks stick to the sides improves the playability immensely. You can do so many tricks to confuse and evade other people...


Yes it was intentional, to add game play, adds another angle to the game. (pardon the pun)
And very useful thats how I owned there.
Image

User avatar
rowrbazzle
Private First Class
Private First Class
Posts: 12
Joined: Wed Jul 19, 2006 11:47 pm
Location: Eastern US
Contact:

License

Post by rowrbazzle » Thu Oct 09, 2008 5:08 am

Would you mind releasing this under a more liberal license? (ideally CC by-sa, or public domain.) For such a small construction there isn't much value to you in using GPL, and it's a bit of a nuisance to others wishing to incorporate it in their maps. If you really want to use GPL, there's a lot more you have to do - just saying "it's GPL" isn't enough. It needs an extended copyright notice and a copy of the license, among other things. See http://www.gnu.org/licenses/gpl-howto.html . As it is now you have little chance at defending your copyright if you wanted to. Still, I'm not about to jack it without permission.

User avatar
lol_u died
Private
Private
Posts: 4
Joined: Wed Oct 08, 2008 10:01 pm

Post by lol_u died » Thu Oct 09, 2008 11:13 pm

Ummm Why are your posting on a thread that is a year old? It's pretty weird...... You can atleast just PM ahs3.

User avatar
ahs3
Private First Class
Private First Class
Posts: 315
Joined: Sun Mar 04, 2007 8:33 pm
Location: Press '/' to search
Contact:

Post by ahs3 » Thu Oct 09, 2008 11:33 pm

It is under the GPL so use it however you like.
Please, anyone who wishes to use please feel free to do so.

That's why is was posted here to share with the bzflag community.

--ahs3

jpenguin
Private First Class
Private First Class
Posts: 128
Joined: Wed Jun 11, 2008 11:56 pm

Post by jpenguin » Fri Oct 10, 2008 12:32 am

ahs3 wrote:
It is under the GPL so use it however you like.
Please, anyone who wishes to use please feel free to do so.

That's why is was posted here to share with the bzflag community.

--ahs3
It's me who's using this in my map, and I want to give you proper credit and anything else you want; if you wish to leave it as GPL, you need to post a link to the license text-- http://www.gnu.org/licenses/gpl.txt. Please consider a CreativeCommonhs license (http://creativecommons.org/license/) or a CC0 license (http://labs.creativecommons.org/license/zero) http://labs.creativecommons.org/licenses/zero/1.0/[/url]

Post Reply