Drawinfo Multi-Cell Animation (running deer)
Posted: Sun Oct 21, 2007 9:00 pm
drawinfo still has some problems, but this works pretty well, as long as your viewing angle is correct.
This was remarkably easy to do, once I figured out how the matrefs fit inside drawinfo.
I started with a simple animated gif (with a transparent background). I extracted each animation frame into a separate file, and converted to png format.
Next I tested the bzw with two frames of animation.. seemed to work... then I simply added the other 16 frames. Nothing to it.
You can disable the inside face of the cube by commenting the first polygon in each matref's display list (dlist).
if you look at my dyncol/material/matref names, I used qwerty.
Here is the original gif file
And the bzw.
go to the corner with the lighter green pyramids. Stay right in between the two pyrs and look towards the corner. It takes 2 minutes for the deer to run in its circle.
EDIT: sorry about the first 4 people to download the file, i have corrected the image links in the new upload.
This was remarkably easy to do, once I figured out how the matrefs fit inside drawinfo.
I started with a simple animated gif (with a transparent background). I extracted each animation frame into a separate file, and converted to png format.
Next I tested the bzw with two frames of animation.. seemed to work... then I simply added the other 16 frames. Nothing to it.
You can disable the inside face of the cube by commenting the first polygon in each matref's display list (dlist).
if you look at my dyncol/material/matref names, I used qwerty.
Here is the original gif file
And the bzw.
go to the corner with the lighter green pyramids. Stay right in between the two pyrs and look towards the corner. It takes 2 minutes for the deer to run in its circle.
EDIT: sorry about the first 4 people to download the file, i have corrected the image links in the new upload.