drawInfo animation goes 3D (Pacman!)

Premade map objects and sections that can be used in user maps.
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Tedius
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drawInfo animation goes 3D (Pacman!)

Post by Tedius » Thu Oct 25, 2007 3:34 am

Here is an animated Pacman using the same technique of dynamic colors in Optic Delusion's "Running Deer".

chomp chomp chomp... boloolooloo bip bip
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Post by optic delusion » Thu Oct 25, 2007 3:35 am

WAKA WAKA WAKA
Take a look at my Defender game mode concept.

Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.

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Post by F687/s » Thu Oct 25, 2007 7:39 pm


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Tedius
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Post by Tedius » Fri Oct 26, 2007 1:34 am

I'm surprised you didn't say anything about my coding conventions ;)
http://my.bzflag.org/bb/viewtopic.php?p=116265#116265

I worked on it a bit more, made it smoother, smaller, and more efficient.

I do custom pacmen too, let me know if you want me to make him bigger or smaller or change his turning radius.
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Post by F687/s » Fri Oct 26, 2007 8:56 pm

> I'm surprised you didn't say anything about my coding conventions ;)

Well, you win points for consistency....

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