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Wooden Tower

Posted: Wed Aug 06, 2008 7:07 pm
by R3laX
Image
You can use it however you want

Posted: Sun Aug 31, 2008 4:53 pm
by Red Cobra
Very nice Relax. I can see a catapult shooting the tank up the ladder at the bottom of it.

Posted: Sun Aug 31, 2008 7:41 pm
by Abominable
wow I really like this. Do any textures need to be submited to bzflag?

Posted: Mon Sep 01, 2008 9:02 pm
by dango
/me remembers a while ago one of the devs modded bzfs so WW GMs could lock on. It'd be cool if something like that came out of those.

Posted: Tue Sep 02, 2008 12:30 am
by Spectre
Would you mind giving me this quick info...
How big around is it?
I envision a wonderful CTF map...

Posted: Tue Sep 02, 2008 1:26 am
by blast
me1 wrote:/me remembers a while ago one of the devs modded bzfs so WW GMs could lock on. It'd be cool if something like that came out of those.
You can do that using a plugin.

Posted: Tue Sep 02, 2008 9:27 am
by Abominable
Big Old Bad Bucko wrote:Would you mind giving me this quick info...
How big around is it?
I envision a wonderful CTF map...
Well I am thinking about using these in a future map, I loaded it up and the world size that starts is 160. They're quite small if you where to but them in a world size of 400. But for a small map like 200, they're pretty large.

Re: Wooden Tower

Posted: Fri Aug 20, 2010 12:26 pm
by The Black Kitten
Best map object i ever seen!!!

Re: Wooden Tower

Posted: Thu Sep 30, 2010 5:41 pm
by hutty
mind if I put this in my bz object database site im working on?

is called Bz Environment at bzenv.site50.net
ill give you credit of course.

Re: Wooden Tower

Posted: Thu Sep 30, 2010 7:16 pm
by Bambino
That's the whole point of prefabs and map objects. To use them in maps. He even stated in the first post "use it however you like".

Re: Wooden Tower

Posted: Thu Sep 30, 2010 11:19 pm
by blast
Bambino wrote:That's the whole point of prefabs and map objects. To use them in maps. He even stated in the first post "use it however you like".
He said a site, as in a website - not a map.
huttymuncher wrote:mind if I put this in my bz object database site im working on?

is called Bz Environment at bzenv.site50.net
ill give you credit of course.
You'd probably want to clarify the license.

Also note that this prefab uses a texture hosted at images.bzflag.bz. I would recommend changing that material to use images.bzflag.org so that the texture isn't denied in future versions of the game (since only images.bzflag.org will be allowed by default).

Re: Wooden Tower

Posted: Tue Oct 05, 2010 9:50 pm
by hutty
thanks blast

everything on the site is public domain
(i probably should state that on the site)
You can use it however you want
pretty much means public domain

Re: Wooden Tower

Posted: Tue Oct 05, 2010 10:54 pm
by blast
huttymuncher wrote:everything on the site is public domain
(i probably should state that on the site)
You can only license work that you own the rights to.
huttymuncher wrote:
You can use it however you want
pretty much means public domain
Not from a legal standpoint. The term "use" could exclude modifying or distributing it. Plus, "public domain" also means that the work would no longer be covered by intellectual property rights, which is not the case here.

http://en.wikipedia.org/wiki/Public_domain

Re: Wooden Tower

Posted: Fri Oct 08, 2010 2:49 am
by diing for the team
Blast wrote:
huttymuncher wrote:
You can use it however you want
pretty much means public domain
Not from a legal standpoint. The term "use" could exclude modifying or distributing it. Plus, "public domain" also means that the work would no longer be covered by intellectual property rights, which is not the case here.

http://en.wikipedia.org/wiki/Public_domain
Are not the intellectual property rights only guaranteed in select European countries, or have I been misinformed?

Re: Wooden Tower

Posted: Fri Oct 08, 2010 10:29 am
by blast
Copyright in the US is automatic. And I think that's generally how most countries deal with it as well, but I am not a lawyer (But I did stay at a holiday inn express last night!) and I haven't really looked.

Re: Wooden Tower

Posted: Sat Oct 09, 2010 5:48 am
by Avatar
You're right - Copyright is automatic in the US and is based on European literary copyright tradition. Formal registration of a copyrighted work is only necessary as a means of providing validated proof in the event of a dispute of ownership, in which case it also provides power to demand greater restitutions than when dealing with an unregistered work.

Additionally, there's something called the Berne Convention, in which all signatories agree to recognize and enforce the copyrights of any work originating from anybody else's nation (in other words, creators no longer need to pursue copyright in each nation or territory individually - simply making sure they are properly covered in their home nation extends their protection to virtually the entire remaining planet).

Re: Wooden Tower

Posted: Wed Oct 13, 2010 7:46 pm
by Mark_IV
Just to clarify, I can use this tower in my map right? I will give you full credit for the tower.

Also, I'm having trouble getting a flagzone to be inside of it. The part where the tank goes. At 565.06 (Yes, the tower is in the air) the flag spawns below the tower, at 565.07, the flag spawn above the tower.

Re: Wooden Tower

Posted: Wed Oct 13, 2010 9:40 pm
by blast
Yes, you can use this. However, the license it is released under isn't necessarily clear. One could assume public domain if we apply the same rules from the map releases forum to the prefabs section (where it states that maps without a license will be assumed to be public domain - and if the authors that posted the content don't agree with that, they should update their post/file or remove it).

Re: Wooden Tower

Posted: Thu Oct 14, 2010 1:16 am
by Mark_IV
Okay, thank you Blast, as of now, I'll assume I can use it, but only post it online with a straight answer.

I still do need the help with the flag zone problem.

Re: Wooden Tower

Posted: Thu Oct 14, 2010 3:18 am
by blast
You might need to lower the flag height for the flag fly height (I forget what variables they are, but there are some _flag* ones you could play with).

Re: Wooden Tower

Posted: Thu Oct 14, 2010 10:37 am
by Mark_IV
Okay, I will try that. Thanks Blast.

EDIT*
I tried lowering the flag height (To as low as .5) And the Flag Altitude (To as low as 1) And still, it wont into the tower.

Re: Wooden Tower

Posted: Fri Oct 15, 2010 8:50 pm
by Mark_IV
I've tried to do this for a number of days now. I can't seem to find the magic combination. Can flags even go in the tower?

Re: Wooden Tower

Posted: Fri Oct 15, 2010 10:22 pm
by blast
I'm not sure if anyone has tried to put flags in the tower.

Re: Wooden Tower

Posted: Fri Oct 15, 2010 11:21 pm
by Scythio
blast wrote:I'm not sure if anyone has tried to put flags in the tower.
I have successfully put a flag in the tower a couple weeks ago- Check hosting.bzaddict.net port 5199 if you want to see it.

Re: Wooden Tower

Posted: Sat Oct 16, 2010 2:26 am
by Scythio
So I looked at Mark's Code:

Code: Select all

##Actual Towers
group tower
  rotation 0
  shift 0 -170 550
end

group tower
  rotation 180
  shift 0 170 550
end
##End Actual Towers

zone
 name GM_ZONE
 position 0 170 579
 size 10 10 3
 zoneflag GM 1
 flag GM
end
I should work... yet it doesn't. I even tried to use the flagstay.so plugin and bbox it like i did on my map, but then the flag doesn't even show up on the map. Thats the general form of it, i manipulated it a bit, but the original results were the same.

Note: The code that defines the towers is there, but since its thousands of lines long, its not posted.