passbox to pass team flags in a nojumping map.

Premade map objects and sections that can be used in user maps.
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ahs3
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passbox to pass team flags in a nojumping map.

Post by ahs3 » Thu Nov 26, 2009 4:58 pm

I have had several people ask about passing team flags in a no jumping ctf. So I decided to make one.

enjoy

--ahs3

http://www.gnu.org/licenses/gpl.txt
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passbox.bzw
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zaphod
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Re: passbox to pass team flags in a nojumping map.

Post by zaphod » Thu Nov 26, 2009 5:23 pm

sometimes solutions are that easy! ;)
boy i spent time to figure that out and only got the solution with the maxBumpHeight to drop it over a pyramid (PiCo Bello 001.bzflag.fr:5144)!
thats much better ahs3 and thx for sharing!!!!


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tobylane
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Re: passbox to pass team flags in a nojumping map.

Post by tobylane » Sun Nov 29, 2009 5:53 pm

Whats the use of this? One of the pro or cons (I don't know which it is) of a no jump map is that you can't pass, why not just keep it that way, whatever it is.

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Re: passbox to pass team flags in a nojumping map.

Post by Bambino » Sun Nov 29, 2009 8:37 pm

The use of it is to be able to pass flags without jumping. You could keep it the same but people like to pass team flags.
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Re: passbox to pass team flags in a nojumping map.

Post by zaphod » Mon Nov 30, 2009 9:36 am

adds tactical possibilities for team-play ::: that simple ;-)



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jpenguin
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Re: passbox to pass team flags in a nojumping map.

Post by jpenguin » Sun Jan 10, 2010 10:43 pm

Use the thief to pass-the-flag

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Spectre
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Re: passbox to pass team flags in a nojumping map.

Post by Spectre » Sat Apr 03, 2010 7:24 pm

but some places automatically DROP flags that are stolen from teammates.
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Re: passbox to pass team flags in a nojumping map.

Post by mrapple » Sun Apr 04, 2010 1:00 am

The other way is just to make a pyramid with zero height ;)
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